feat: add multi-map system with 4 distinct biomes, layouts, and multiplayer sync
- Introduce 4 playable map environments: * Meadow (Grüne Lichtung): Classic balanced S-curve path with lush grasslands, flowers, and standard obstacles * Desert (Sonnendünen): Winding dune trail with sandstone rocks, oasis palms, and scrub * Frostland (Frostgipfel): Icy serpentine path through snowfields with frost-covered pines and crystal rocks * Volcano (Lavabruch): Tight aggressive layout through dark obsidian/basalt with glowing magma streams and floating ember sparks - Add comprehensive MapDef & MapTheme configuration for distinct waypoint routes, flying trajectories, biome color palettes, portal/keep styles, and obstacle densities - Extend Canvas 2D renderer to dynamically adapt backgrounds, path texturing, portal effects, and procedurally drawn biome foliage/decorations per map - Upgrade GameEngine with dynamic map loading, obstacle clearing logic, and per-map highscore persistence - Implement multiplayer map synchronization in WebSocket server (set-map event), room state, and lobby UI allowing host map selection - Update StartScreen and LobbyScreen components with interactive map selection cards and per-map highscore tracking - Add automated test suites for map path integrity, determinism, playability, and room map protocol synchronization
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@ -4,7 +4,7 @@ import { engine } from '@/game/engine'
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import { mpgame } from '@/game/mpgame'
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function restart(): void {
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engine.startGame(store.difficulty)
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engine.startGame(store.difficulty, store.mapId)
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}
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function endless(): void {
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