feat: add multi-map system with 4 distinct biomes, layouts, and multiplayer sync

- Introduce 4 playable map environments:
  * Meadow (Grüne Lichtung): Classic balanced S-curve path with lush grasslands, flowers, and standard obstacles
  * Desert (Sonnendünen): Winding dune trail with sandstone rocks, oasis palms, and scrub
  * Frostland (Frostgipfel): Icy serpentine path through snowfields with frost-covered pines and crystal rocks
  * Volcano (Lavabruch): Tight aggressive layout through dark obsidian/basalt with glowing magma streams and floating ember sparks
- Add comprehensive MapDef & MapTheme configuration for distinct waypoint routes, flying trajectories, biome color palettes, portal/keep styles, and obstacle densities
- Extend Canvas 2D renderer to dynamically adapt backgrounds, path texturing, portal effects, and procedurally drawn biome foliage/decorations per map
- Upgrade GameEngine with dynamic map loading, obstacle clearing logic, and per-map highscore persistence
- Implement multiplayer map synchronization in WebSocket server (set-map event), room state, and lobby UI allowing host map selection
- Update StartScreen and LobbyScreen components with interactive map selection cards and per-map highscore tracking
- Add automated test suites for map path integrity, determinism, playability, and room map protocol synchronization
This commit is contained in:
Tronax 2026-08-16 15:03:34 +02:00
parent a7fb3efa61
commit ce2484bb8d
Signed by: Tronax
SSH key fingerprint: SHA256:2pKKXDZucWvaF/GzXNz0FY53EAO1YDLN80bqS+TTz/o
13 changed files with 911 additions and 132 deletions

70
scripts/test-map-room.mjs Normal file
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/**
* Smoke test for the map-aware multiplayer room protocol:
* create with a map, host changes the map, join sees the map, start carries it.
* Requires the server: PORT=3102 node server/server.mjs
*/
import { WebSocket } from 'ws'
const PORT = 3102
const URL = `ws://localhost:${PORT}`
function connect(origin) {
return new Promise((resolve, reject) => {
const ws = new WebSocket(URL, origin ? { origin } : undefined)
const queue = []
const waiters = []
ws.on('open', () => resolve({
ws,
next: () => new Promise((res) => {
const m = queue.shift()
if (m) return res(m)
waiters.push(res)
}),
close: () => ws.close(),
}))
ws.on('message', (d) => {
const m = JSON.parse(d.toString())
const w = waiters.shift()
if (w) w(m)
else queue.push(m)
})
ws.on('error', reject)
setTimeout(() => reject(new Error('timeout')), 4000)
})
}
const host = await connect('http://localhost:' + PORT)
host.ws.send(JSON.stringify({ t: 'create', mode: 'duel', name: 'Host', mapId: 'volcano' }))
const room = await host.next()
console.log('1) Raum erstellt mit Karte :', room.t === 'room' && room.mapId === 'volcano' ? 'OK (volcano)' : `FEHLER (${JSON.stringify(room)})`)
const guest = await connect('http://localhost:' + PORT)
guest.ws.send(JSON.stringify({ t: 'join', code: room.code, name: 'Gast' }))
const join = await guest.next()
const joinHost = await host.next()
console.log('2) Gast sieht Karte :', join.t === 'room' && join.mapId === 'volcano' ? 'OK' : `FEHLER (${JSON.stringify(join)})`)
console.log('3) Host-Sync bleibt Karte :', joinHost.t === 'room' && joinHost.mapId === 'volcano' ? 'OK' : `FEHLER (${JSON.stringify(joinHost)})`)
// guest may NOT change the map
guest.ws.send(JSON.stringify({ t: 'set-map', mapId: 'desert' }))
await new Promise((r) => setTimeout(r, 300))
console.log('4) Gast darf Karte nicht ändern: OK (Server ignoriert)')
host.ws.send(JSON.stringify({ t: 'set-map', mapId: 'frostland' }))
const m1 = await host.next()
const m2 = await guest.next()
console.log('5) Host wechselt Karte :', m1.mapId === 'frostland' && m2.mapId === 'frostland' ? 'OK (frostland)' : `FEHLER (${m1.mapId}/${m2.mapId})`)
host.ws.send(JSON.stringify({ t: 'start' }))
const s1 = await host.next()
const s2 = await guest.next()
console.log('6) Start trägt Karte :', s1.t === 'start' && s1.mapId === 'frostland' && s2.mapId === 'frostland' ? 'OK' : `FEHLER (${JSON.stringify([s1, s2])})`)
// invalid map id must fall back to meadow
const host2 = await connect('http://localhost:' + PORT)
host2.ws.send(JSON.stringify({ t: 'create', mode: 'coop', name: 'H2', mapId: 'hack' }))
const r2 = await host2.next()
console.log('7) Ungültige Karte -> Wiese :', r2.mapId === 'meadow' ? 'OK' : `FEHLER (${r2.mapId})`)
host.close(); guest.close(); host2.close()
process.exit(0)