feat: account system, OIDC, meta-progression research tree, and automated tests
Account & Persistence Layer (server/db.mjs)
- SQLite via node:sqlite DatabaseSync with WAL mode, foreign keys, and
synchronous=NORMAL for microsecond response times
- Users table: UUID primary key, unique lowercase username, scrypt-hashed
password, optional OIDC sub/issuer, crystal balance, timestamps
- Sessions table: 64-byte random hex token, FK to users, configurable TTL
with automatic expiry cleanup every 10 minutes
- User upgrades table: composite PK (user_id, upgrade_id), level tracking,
ON CONFLICT DO UPDATE for idempotent merges
- User stats table: games played/won, total kills/score, highest wave
- Password hashing: crypto.scrypt with 16-byte salt and 64-byte derived
key, constant-time comparison via crypto.timingSafeEqual
- Guest merge: caps crystals at 100,000, caps levels to defined maxLevels,
uses MAX(level, new) to preserve higher account levels, ignores unknown
upgrade IDs, transactional with BEGIN IMMEDIATE/COMMIT/ROLLBACK
- Atomic crystal purchasing: subtracts cost only if balance sufficient,
upgrades level within transaction, returns full user object on success
Meta-Progression Definitions (shared/meta-upgrades.mjs)
- Single source of truth shared between server (authoritative validation)
and client (talent tree UI)
- 3 branches: Economy (start_gold, wave_bonus, obstacle_discount),
Defense (bonus_lives, shockwave, fortress_shield),
Towers (tower_range, tower_speed, dot_potency)
- 9 upgrades with 1–5 levels each, progressive cost curves
- calcCrystalsEarned(wave, score, win): base 2.5 per wave, +40 for victory,
+floor(score/250), minimum 1 crystal per game
REST API (server/server.mjs)
- /api/auth/register: username 3–16 chars a-z0-9_-; password min 8 chars;
case-insensitive uniqueness; auto-creates user_stats row; returns
session cookie (HttpOnly, SameSite=Lax, Secure when HTTPS)
- /api/auth/login: constant-time username lookup via scrypt verify;
rate-limited 20 auth attempts/IP/minute
- /api/auth/logout: deletes session server-side, clears cookie
- /api/auth/me: returns publicUser (id, username, crystals, upgrades,
stats, oidc flag) or null
- /api/auth/oidc/login: PKCE Authorization Code flow with SHA-256 S256
challenge/verifier; discovers .well-known/openid-configuration;
verifies RS256 id_token signature via JWKS public key; validates
issuer, audience, and expiry; finds or creates user by OIDC sub/issuer
- /api/auth/oidc/callback: exchanges code for tokens, verifies id_token,
issues session cookie, redirects to /?auth=ok or /?auth=error
- /api/upgrades/buy: validates upgrade ID against META_UPGRADES,
checks current level < maxLevel, deducts cost from crystals
- /api/game/finish: server-authoritative crystal calculation;
bounds-checks inputs (wave ≤ 9999, score ≤ 10M, kills ≤ 1M);
updates user_stats (games_played, games_won, total_kills, total_score,
highest_wave via MAX)
- /api/auth/merge-guest: one-time guest-to-account crystal and upgrade
migration with level caps
- /api/config: public endpoint exposing OIDC enabled state and button label
- Security: CSP header on all responses, X-Content-Type-Options: nosniff,
X-Frame-Options: DENY, Referrer-Policy: no-referrer, cache-control
no-store on API responses, path-traversal protection on static serving
Multiplayer Fairness
- Meta-upgrades (start_gold, bonus_lives, tower_range, tower_speed,
dot_potency, wave_bonus, obstacle_discount, shockwave, fortress_shield)
applied only in solo campaign mode
- Co-op and Duel multiplayer sessions reset all meta buffs to zero,
preserving lockstep determinism and competitive balance
- Multiplayer results set crystalsEarned: 0 to prevent duplicate rewards
Frontend (Vue 3 + TypeScript)
- AuthModal.vue: username/password login and registration form with
validation, OIDC single sign-on button (shown when configured),
guest-to-account upgrade on first login
- UserProfileBar.vue: top-bar indicator showing crystal count (💎),
user display name, research and login/logout buttons, reactive
auth state via auth controller
- ResearchTree.vue: interactive talent tree modal with 3 branches,
per-upgrade cost/level display, purchase confirmation, disabled
state for unaffordable/maxed upgrades, branch icons and descriptions
- auth.ts: reactive controller managing login, registration, OIDC
redirect detection (?auth=ok/?auth=error), guest profile migration
on first login, upgrade purchasing, and game result reporting
- meta.ts: frontend helpers for branch definitions, upgrade costs,
and guest profile persistence in localStorage
- engine.ts: solo meta bonus application (start_gold, bonus_lives,
tower_range, tower_speed, dot_potency, wave_bonus, obstacle_discount,
shockwave, fortress_shield); crystal rewards in finish() path
- mpgame.ts: meta buff reset in multiplayer sessions; crystalsEarned: 0
- sound.ts: shield sound synthesis for fortress_shield absorption
- store.ts: auth state, research tree toggle, upgrade snapshot
- types.ts: SfxName extended with "shield" sound
Docker Configuration
- Multi-stage build: node:22-alpine build → node:22-alpine runtime
(production deps only: ws)
- VOLUME /app/data for persistent SQLite database
- HEALTHCHECK on /health endpoint
- docker-compose.yml: port 3001, persistent ./data volume,
commented OIDC environment variables (OIDC_ENABLED, OIDC_ISSUER,
OIDC_CLIENT_ID, OIDC_CLIENT_SECRET, OIDC_REDIRECT_URI, OIDC_BUTTON_LABEL)
- .gitignore: data/, *.db, *.db-journal, *.db-wal, *.db-shm
Automated Tests (npm test)
- scripts/test-db.mjs (17 unit tests): isolated SQLite persistence –
scrypt hash/verify roundtrip, timing-safe constant-time comparison,
user creation with lowercase enforcement, UNIQUE constraint, session
create/get/delete lifecycle, expired session invalidation, crystal
addition, 5-level upgrade cost progression with max-level guard,
guest merge (crystal cap 100k, level cap, MAX() semantics, unknown
upgrade rejection), game result stats accumulation, calcCrystalsEarned
formula verification
- scripts/test-auth.mjs (31 integration tests): spawns real server with
isolated DATA_DIR, exercises full REST flow – register validation
(username too short, password too short, duplicate, case-insensitive),
login (wrong password, correct), session cookie attributes (HttpOnly,
SameSite=Lax, Path=/), /me endpoint, upgrade purchase (insufficient
crystals, unknown ID, successful purchase), game finish rewards
(victory, defeat, negative values clamped to 1 crystal minimum),
guest merge (crystals, level caps, unknown upgrades), logout,
OIDC-disabled endpoints (400), unauthenticated guards (401), 404
routing, CSP header on static files, rate limiting (429 after 20+
auth attempts per minute), and persistence across server restart
(kill + respawn with same DATA_DIR preserves all state)
This commit is contained in:
parent
ce2484bb8d
commit
1a9ac5bf45
24 changed files with 2216 additions and 12 deletions
|
|
@ -1,4 +1,5 @@
|
|||
<script setup lang="ts">
|
||||
import AuthModal from '@/components/AuthModal.vue'
|
||||
import EndOverlay from '@/components/EndOverlay.vue'
|
||||
import GameCanvas from '@/components/GameCanvas.vue'
|
||||
import Hud from '@/components/Hud.vue'
|
||||
|
|
@ -7,6 +8,7 @@ import MPBar from '@/components/MPBar.vue'
|
|||
import ObstaclePanel from '@/components/ObstaclePanel.vue'
|
||||
import PauseOverlay from '@/components/PauseOverlay.vue'
|
||||
import PiPCanvas from '@/components/PiPCanvas.vue'
|
||||
import ResearchTree from '@/components/ResearchTree.vue'
|
||||
import StartScreen from '@/components/StartScreen.vue'
|
||||
import TowerPanel from '@/components/TowerPanel.vue'
|
||||
import TowerShop from '@/components/TowerShop.vue'
|
||||
|
|
@ -60,6 +62,9 @@ const badgeColor = computed(() => {
|
|||
</div>
|
||||
<TowerShop />
|
||||
</div>
|
||||
|
||||
<AuthModal />
|
||||
<ResearchTree />
|
||||
</div>
|
||||
</template>
|
||||
|
||||
|
|
|
|||
213
src/components/AuthModal.vue
Normal file
213
src/components/AuthModal.vue
Normal file
|
|
@ -0,0 +1,213 @@
|
|||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
import { login, oidcLogin, register } from '@/game/auth'
|
||||
import { store } from '@/game/store'
|
||||
|
||||
const mode = ref<'login' | 'register'>('login')
|
||||
const username = ref('')
|
||||
const password = ref('')
|
||||
const displayName = ref('')
|
||||
const busy = ref(false)
|
||||
const error = ref('')
|
||||
|
||||
function close(): void {
|
||||
store.auth.showAuth = false
|
||||
error.value = ''
|
||||
}
|
||||
|
||||
async function submit(): Promise<void> {
|
||||
busy.value = true
|
||||
error.value = ''
|
||||
const err =
|
||||
mode.value === 'login'
|
||||
? await login(username.value.trim(), password.value)
|
||||
: await register(username.value.trim(), password.value, displayName.value.trim() || username.value.trim())
|
||||
busy.value = false
|
||||
if (err) {
|
||||
error.value = err
|
||||
} else {
|
||||
close()
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div v-if="store.auth.showAuth" class="backdrop" @click.self="close">
|
||||
<div class="card">
|
||||
<button class="close" @click="close">✕</button>
|
||||
<h2>{{ mode === 'login' ? 'Anmelden' : 'Konto erstellen' }}</h2>
|
||||
<p class="sub">Speichere Kristalle, Forschung & Statistiken über alle Runden hinweg.</p>
|
||||
|
||||
<div class="tabs">
|
||||
<button :class="{ active: mode === 'login' }" @click="mode = 'login'">Anmelden</button>
|
||||
<button :class="{ active: mode === 'register' }" @click="mode = 'register'">Registrieren</button>
|
||||
</div>
|
||||
|
||||
<label class="field">
|
||||
<span>Benutzername</span>
|
||||
<input v-model="username" maxlength="16" autocomplete="username" @keyup.enter="submit" />
|
||||
</label>
|
||||
<label v-if="mode === 'register'" class="field">
|
||||
<span>Anzeigename (optional)</span>
|
||||
<input v-model="displayName" maxlength="24" @keyup.enter="submit" />
|
||||
</label>
|
||||
<label class="field">
|
||||
<span>Passwort</span>
|
||||
<input v-model="password" type="password" autocomplete="current-password" @keyup.enter="submit" />
|
||||
</label>
|
||||
|
||||
<p v-if="error" class="error">{{ error }}</p>
|
||||
|
||||
<button class="primary" :disabled="busy" @click="submit">
|
||||
{{ busy ? '…' : mode === 'login' ? '▶ Anmelden' : '▶ Konto erstellen' }}
|
||||
</button>
|
||||
|
||||
<div v-if="store.auth.oidcEnabled" class="divider"><span>oder</span></div>
|
||||
<button v-if="store.auth.oidcEnabled" class="oidc" @click="oidcLogin">🔑 {{ store.auth.oidcLabel }}</button>
|
||||
|
||||
<p class="hint">Als Gast spielen? Einfach schließen – Fortschritt wird lokal gespeichert.</p>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.backdrop {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
background: rgba(8, 11, 15, 0.72);
|
||||
backdrop-filter: blur(3px);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 50;
|
||||
}
|
||||
.card {
|
||||
position: relative;
|
||||
background: var(--panel);
|
||||
border: 1px solid var(--panel-border);
|
||||
border-radius: 16px;
|
||||
padding: 24px 28px;
|
||||
width: 380px;
|
||||
max-width: 92vw;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
}
|
||||
.close {
|
||||
position: absolute;
|
||||
top: 10px;
|
||||
right: 12px;
|
||||
background: none;
|
||||
border: none;
|
||||
color: var(--text-dim);
|
||||
font-size: 16px;
|
||||
cursor: pointer;
|
||||
}
|
||||
h2 {
|
||||
margin: 0;
|
||||
font-size: 20px;
|
||||
}
|
||||
.sub {
|
||||
margin: 0;
|
||||
color: var(--text-dim);
|
||||
font-size: 12.5px;
|
||||
}
|
||||
.tabs {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
}
|
||||
.tabs button {
|
||||
flex: 1;
|
||||
background: var(--panel-inset);
|
||||
border: 1px solid var(--panel-border);
|
||||
color: var(--text-dim);
|
||||
font-family: inherit;
|
||||
font-weight: 700;
|
||||
font-size: 13px;
|
||||
border-radius: 8px;
|
||||
padding: 8px;
|
||||
cursor: pointer;
|
||||
}
|
||||
.tabs button.active {
|
||||
color: var(--text);
|
||||
border-color: var(--accent);
|
||||
}
|
||||
.field {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
}
|
||||
.field span {
|
||||
font-size: 12px;
|
||||
color: var(--text-dim);
|
||||
}
|
||||
.field input {
|
||||
background: var(--panel-inset);
|
||||
border: 1px solid var(--panel-border);
|
||||
border-radius: 8px;
|
||||
padding: 9px 12px;
|
||||
color: var(--text);
|
||||
font-family: inherit;
|
||||
font-size: 14px;
|
||||
outline: none;
|
||||
}
|
||||
.field input:focus {
|
||||
border-color: var(--accent);
|
||||
}
|
||||
.error {
|
||||
margin: 0;
|
||||
color: #ff8a7a;
|
||||
font-size: 13px;
|
||||
}
|
||||
.primary {
|
||||
background: linear-gradient(180deg, #59b34d, #3f8f37);
|
||||
border: none;
|
||||
color: #fff;
|
||||
font-weight: 800;
|
||||
font-size: 15px;
|
||||
padding: 11px;
|
||||
border-radius: 10px;
|
||||
cursor: pointer;
|
||||
font-family: inherit;
|
||||
}
|
||||
.primary:disabled {
|
||||
opacity: 0.6;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
.divider {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
color: var(--text-dim);
|
||||
font-size: 12px;
|
||||
}
|
||||
.divider::before,
|
||||
.divider::after {
|
||||
content: '';
|
||||
flex: 1;
|
||||
height: 1px;
|
||||
background: var(--panel-border);
|
||||
}
|
||||
.divider span {
|
||||
padding: 0 8px;
|
||||
}
|
||||
.oidc {
|
||||
background: var(--panel-inset);
|
||||
border: 1px solid #3d6f9e;
|
||||
color: var(--text);
|
||||
font-weight: 700;
|
||||
font-size: 14px;
|
||||
padding: 11px;
|
||||
border-radius: 10px;
|
||||
cursor: pointer;
|
||||
font-family: inherit;
|
||||
}
|
||||
.oidc:hover {
|
||||
border-color: var(--accent);
|
||||
}
|
||||
.hint {
|
||||
margin: 0;
|
||||
color: var(--text-dim);
|
||||
font-size: 11.5px;
|
||||
text-align: center;
|
||||
}
|
||||
</style>
|
||||
|
|
@ -36,6 +36,7 @@ function menu(): void {
|
|||
<div class="stat"><span>Punkte</span><b>{{ store.result.score }}</b></div>
|
||||
<div class="stat"><span>Wellen</span><b>{{ store.result.wave }}</b></div>
|
||||
<div class="stat"><span>Abschüsse</span><b>{{ store.result.kills }}</b></div>
|
||||
<div class="stat"><span>Verdient</span><b class="crystal">+{{ store.result.crystalsEarned }} 💎</b></div>
|
||||
<div class="stat">
|
||||
<span>Rekord</span>
|
||||
<b>{{ store.result.best }}<template v-if="store.result.score >= store.result.best && store.result.bestBefore < store.result.score"> 🎉 neu!</template></b>
|
||||
|
|
@ -116,6 +117,9 @@ h2 {
|
|||
.stat b {
|
||||
font-size: 18px;
|
||||
}
|
||||
.stat b.crystal {
|
||||
color: #7fd8ff;
|
||||
}
|
||||
.btns {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
|
|
|
|||
238
src/components/ResearchTree.vue
Normal file
238
src/components/ResearchTree.vue
Normal file
|
|
@ -0,0 +1,238 @@
|
|||
<script setup lang="ts">
|
||||
import { computed, ref } from 'vue'
|
||||
import { buyUpgrade } from '@/game/auth'
|
||||
import { META_UPGRADES, UPGRADE_BRANCHES } from '@/game/meta'
|
||||
import { store } from '@/game/store'
|
||||
import type { MetaUpgradeDef, MetaUpgradeId } from '@/game/types'
|
||||
|
||||
const notice = ref('')
|
||||
|
||||
const user = computed(() => store.auth.user)
|
||||
const crystals = computed(() => user.value?.crystals ?? 0)
|
||||
|
||||
function upgradesFor(branch: string): MetaUpgradeDef[] {
|
||||
return Object.values(META_UPGRADES).filter((u) => u.branch === branch)
|
||||
}
|
||||
|
||||
function levelOf(id: MetaUpgradeId): number {
|
||||
return user.value?.upgrades[id] || 0
|
||||
}
|
||||
|
||||
function nextCost(def: MetaUpgradeDef): number | null {
|
||||
const lvl = levelOf(def.id)
|
||||
if (lvl >= def.maxLevel) return null
|
||||
return def.costs[lvl]
|
||||
}
|
||||
|
||||
async function buy(def: MetaUpgradeDef): Promise<void> {
|
||||
notice.value = ''
|
||||
const err = await buyUpgrade(def.id)
|
||||
if (err) notice.value = err
|
||||
}
|
||||
|
||||
function close(): void {
|
||||
store.auth.showResearch = false
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div v-if="store.auth.showResearch" class="backdrop" @click.self="close">
|
||||
<div class="card">
|
||||
<button class="close" @click="close">✕</button>
|
||||
<div class="head">
|
||||
<h2>🧪 Forschungslabor</h2>
|
||||
<div class="crystals">💎 {{ crystals }}</div>
|
||||
</div>
|
||||
<p class="sub">Rundenübergreifende Upgrades. Kristalle verdienst du in jeder Runde – auch bei Niederlagen.</p>
|
||||
|
||||
<div v-for="branch in UPGRADE_BRANCHES" :key="branch.id" class="branch">
|
||||
<div class="branch-head">
|
||||
<span class="icon">{{ branch.icon }}</span>
|
||||
<div>
|
||||
<div class="branch-name">{{ branch.name }}</div>
|
||||
<div class="branch-desc">{{ branch.desc }}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="upgrades">
|
||||
<div v-for="def in upgradesFor(branch.id)" :key="def.id" class="upgrade">
|
||||
<div class="u-top">
|
||||
<span class="u-icon">{{ def.icon }}</span>
|
||||
<span class="u-name">{{ def.name }}</span>
|
||||
<span class="pips">
|
||||
<i v-for="n in def.maxLevel" :key="n" :class="{ on: levelOf(def.id) >= n }" />
|
||||
</span>
|
||||
</div>
|
||||
<div class="u-desc">{{ def.desc }}</div>
|
||||
<div class="u-effect">{{ def.effectDesc(Math.max(1, levelOf(def.id))) }}</div>
|
||||
<button
|
||||
class="buy"
|
||||
:disabled="nextCost(def) === null || crystals < (nextCost(def) ?? 0)"
|
||||
@click="buy(def)"
|
||||
>
|
||||
{{ nextCost(def) === null ? 'MAX' : `💎 ${nextCost(def)}` }}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p v-if="notice" class="error">{{ notice }}</p>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.backdrop {
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
background: rgba(8, 11, 15, 0.72);
|
||||
backdrop-filter: blur(3px);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 50;
|
||||
}
|
||||
.card {
|
||||
position: relative;
|
||||
background: var(--panel);
|
||||
border: 1px solid var(--panel-border);
|
||||
border-radius: 16px;
|
||||
padding: 22px 26px;
|
||||
width: 720px;
|
||||
max-width: 94vw;
|
||||
max-height: 88vh;
|
||||
overflow-y: auto;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 14px;
|
||||
}
|
||||
.close {
|
||||
position: absolute;
|
||||
top: 10px;
|
||||
right: 12px;
|
||||
background: none;
|
||||
border: none;
|
||||
color: var(--text-dim);
|
||||
font-size: 16px;
|
||||
cursor: pointer;
|
||||
}
|
||||
.head {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
}
|
||||
h2 {
|
||||
margin: 0;
|
||||
font-size: 20px;
|
||||
}
|
||||
.crystals {
|
||||
font-weight: 800;
|
||||
color: #7fd8ff;
|
||||
font-size: 16px;
|
||||
}
|
||||
.sub {
|
||||
margin: 0;
|
||||
color: var(--text-dim);
|
||||
font-size: 12.5px;
|
||||
}
|
||||
.branch {
|
||||
background: var(--panel-inset);
|
||||
border: 1px solid var(--panel-border);
|
||||
border-radius: 12px;
|
||||
padding: 12px 14px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 10px;
|
||||
}
|
||||
.branch-head {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
align-items: center;
|
||||
}
|
||||
.branch-head .icon {
|
||||
font-size: 24px;
|
||||
}
|
||||
.branch-name {
|
||||
font-weight: 800;
|
||||
font-size: 15px;
|
||||
}
|
||||
.branch-desc {
|
||||
color: var(--text-dim);
|
||||
font-size: 12px;
|
||||
}
|
||||
.upgrades {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(200px, 1fr));
|
||||
gap: 10px;
|
||||
}
|
||||
.upgrade {
|
||||
position: relative;
|
||||
background: var(--panel);
|
||||
border: 1px solid var(--panel-border);
|
||||
border-radius: 10px;
|
||||
padding: 10px 12px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
}
|
||||
.u-top {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
}
|
||||
.u-icon {
|
||||
font-size: 18px;
|
||||
}
|
||||
.u-name {
|
||||
font-weight: 700;
|
||||
font-size: 13.5px;
|
||||
flex: 1;
|
||||
}
|
||||
.pips {
|
||||
display: flex;
|
||||
gap: 3px;
|
||||
}
|
||||
.pips i {
|
||||
width: 8px;
|
||||
height: 8px;
|
||||
border-radius: 50%;
|
||||
background: var(--panel-border);
|
||||
}
|
||||
.pips i.on {
|
||||
background: var(--accent);
|
||||
}
|
||||
.u-desc {
|
||||
color: var(--text-dim);
|
||||
font-size: 11.5px;
|
||||
line-height: 1.4;
|
||||
}
|
||||
.u-effect {
|
||||
color: #b8e6b0;
|
||||
font-size: 11.5px;
|
||||
font-weight: 700;
|
||||
}
|
||||
.buy {
|
||||
margin-top: 4px;
|
||||
background: var(--panel-inset);
|
||||
border: 1px solid #3d6f9e;
|
||||
color: var(--text);
|
||||
font-weight: 700;
|
||||
font-size: 12.5px;
|
||||
border-radius: 8px;
|
||||
padding: 6px 10px;
|
||||
cursor: pointer;
|
||||
font-family: inherit;
|
||||
align-self: flex-start;
|
||||
}
|
||||
.buy:hover:not(:disabled) {
|
||||
border-color: var(--accent);
|
||||
}
|
||||
.buy:disabled {
|
||||
opacity: 0.5;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
.error {
|
||||
margin: 0;
|
||||
color: #ff8a7a;
|
||||
font-size: 13px;
|
||||
}
|
||||
</style>
|
||||
|
|
@ -3,7 +3,9 @@ import { ref } from 'vue'
|
|||
import { DIFFICULTIES, MAPS, MAP_ORDER } from '@/game/config'
|
||||
import { engine } from '@/game/engine'
|
||||
import { mpgame } from '@/game/mpgame'
|
||||
import { applyMetaToEngine } from '@/game/auth'
|
||||
import { loadBest, store } from '@/game/store'
|
||||
import UserProfileBar from '@/components/UserProfileBar.vue'
|
||||
import type { DifficultyId, MapId, MPMode } from '@/game/types'
|
||||
|
||||
const selected = ref<DifficultyId>(
|
||||
|
|
@ -24,6 +26,7 @@ function start(): void {
|
|||
}
|
||||
engine.toggleMute()
|
||||
engine.toggleMute()
|
||||
applyMetaToEngine()
|
||||
engine.startGame(selected.value, selectedMap.value)
|
||||
}
|
||||
|
||||
|
|
@ -50,6 +53,7 @@ async function joinRoom(): Promise<void> {
|
|||
|
||||
<template>
|
||||
<div class="start">
|
||||
<UserProfileBar class="profile" />
|
||||
<div class="hero">
|
||||
<div class="towers-float">
|
||||
<span>🏹</span><span>🧨</span><span>❄️</span><span>⚡</span><span>💫</span>
|
||||
|
|
@ -160,6 +164,9 @@ async function joinRoom(): Promise<void> {
|
|||
gap: 20px;
|
||||
align-items: center;
|
||||
}
|
||||
.profile {
|
||||
align-self: flex-end;
|
||||
}
|
||||
.hero {
|
||||
text-align: center;
|
||||
}
|
||||
|
|
|
|||
82
src/components/UserProfileBar.vue
Normal file
82
src/components/UserProfileBar.vue
Normal file
|
|
@ -0,0 +1,82 @@
|
|||
<script setup lang="ts">
|
||||
import { computed } from 'vue'
|
||||
import { logout } from '@/game/auth'
|
||||
import { store } from '@/game/store'
|
||||
|
||||
const user = computed(() => store.auth.user)
|
||||
const loggedIn = computed(() => !!user.value && user.value.id !== 'guest')
|
||||
|
||||
function openResearch(): void {
|
||||
store.auth.showResearch = true
|
||||
}
|
||||
function openAuth(): void {
|
||||
store.auth.showAuth = true
|
||||
}
|
||||
async function doLogout(): Promise<void> {
|
||||
await logout()
|
||||
}
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<div class="profile-bar">
|
||||
<div class="crystals" :title="user?.stats ? `${user.stats.totalKills} Abschüsse · ${user.stats.gamesPlayed} Spiele` : ''">
|
||||
💎 {{ user?.crystals ?? 0 }}
|
||||
</div>
|
||||
<template v-if="loggedIn">
|
||||
<span class="name" :title="user?.username">👤 {{ user?.displayName }}</span>
|
||||
<button class="chip research" @click="openResearch">🧪 Forschung</button>
|
||||
<button class="chip" @click="doLogout">Abmelden</button>
|
||||
</template>
|
||||
<template v-else>
|
||||
<span class="name">👤 Gast</span>
|
||||
<button class="chip research" @click="openResearch">🧪 Forschung</button>
|
||||
<button class="chip login" @click="openAuth">Anmelden</button>
|
||||
</template>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.profile-bar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
background: var(--panel);
|
||||
border: 1px solid var(--panel-border);
|
||||
border-radius: 12px;
|
||||
padding: 6px 10px;
|
||||
}
|
||||
.crystals {
|
||||
font-weight: 800;
|
||||
color: #7fd8ff;
|
||||
font-size: 14px;
|
||||
}
|
||||
.name {
|
||||
color: var(--text-dim);
|
||||
font-size: 13px;
|
||||
max-width: 120px;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.chip {
|
||||
background: var(--panel-inset);
|
||||
border: 1px solid var(--panel-border);
|
||||
color: var(--text);
|
||||
font-family: inherit;
|
||||
font-weight: 700;
|
||||
font-size: 12px;
|
||||
border-radius: 8px;
|
||||
padding: 5px 10px;
|
||||
cursor: pointer;
|
||||
}
|
||||
.chip:hover {
|
||||
border-color: var(--accent);
|
||||
}
|
||||
.chip.research {
|
||||
border-color: #3d6f9e;
|
||||
}
|
||||
.chip.login {
|
||||
border-color: #3f8f37;
|
||||
color: #b8e6b0;
|
||||
}
|
||||
</style>
|
||||
158
src/game/auth.ts
Normal file
158
src/game/auth.ts
Normal file
|
|
@ -0,0 +1,158 @@
|
|||
import { engine } from './engine'
|
||||
import { META_UPGRADES, clearGuestProfile, emptyProfile, loadGuestProfile, saveGuestProfile } from './meta'
|
||||
import { store } from './store'
|
||||
import type { MetaUpgradeId, UserMetaProfile } from './types'
|
||||
|
||||
/**
|
||||
* Bridges the account / meta-progression system.
|
||||
* Logged-in users are authoritative on the server (SQLite). Guests keep their
|
||||
* progress locally and can carry it into an account later.
|
||||
*/
|
||||
|
||||
function api(path: string, opts: RequestInit = {}): Promise<Record<string, unknown>> {
|
||||
return fetch(path, {
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
credentials: 'same-origin',
|
||||
...opts,
|
||||
}).then((r) => r.json())
|
||||
}
|
||||
|
||||
export function isLoggedIn(): boolean {
|
||||
return !!store.auth.user && store.auth.user.id !== 'guest'
|
||||
}
|
||||
|
||||
export function currentProfile(): UserMetaProfile {
|
||||
return store.auth.user ?? emptyProfile()
|
||||
}
|
||||
|
||||
/** push the active upgrade levels into the engine (solo bonuses) */
|
||||
export function applyMetaToEngine(): void {
|
||||
engine.setMeta(currentProfile().upgrades)
|
||||
}
|
||||
|
||||
export async function initAuth(): Promise<void> {
|
||||
try {
|
||||
const cfg = await api('/api/config')
|
||||
store.auth.oidcEnabled = Boolean(cfg.oidcEnabled)
|
||||
if (typeof cfg.oidcLabel === 'string' && cfg.oidcLabel) store.auth.oidcLabel = cfg.oidcLabel
|
||||
const me = await api('/api/auth/me')
|
||||
if (me.user) {
|
||||
store.auth.user = me.user as unknown as UserMetaProfile
|
||||
// carry local guest progress into the fresh account once
|
||||
const guest = loadGuestProfile()
|
||||
const hasGuestProgress = guest.crystals > 0 || Object.keys(guest.upgrades).length > 0
|
||||
if (hasGuestProgress) {
|
||||
const merged = await api('/api/auth/merge-guest', {
|
||||
method: 'POST',
|
||||
body: JSON.stringify({ crystals: guest.crystals, upgrades: guest.upgrades }),
|
||||
})
|
||||
if (merged.user) store.auth.user = merged.user as unknown as UserMetaProfile
|
||||
clearGuestProfile()
|
||||
}
|
||||
} else {
|
||||
store.auth.user = loadGuestProfile()
|
||||
}
|
||||
} catch {
|
||||
// server unreachable (e.g. pure dev preview) -> local guest mode
|
||||
store.auth.user = loadGuestProfile()
|
||||
}
|
||||
store.auth.checked = true
|
||||
applyMetaToEngine()
|
||||
|
||||
// record solo results & grant crystals
|
||||
engine.onGameEnd = (r) => {
|
||||
void recordGame(r)
|
||||
}
|
||||
}
|
||||
|
||||
export async function register(username: string, password: string, displayName: string): Promise<string | null> {
|
||||
const res = await api('/api/auth/register', {
|
||||
method: 'POST',
|
||||
body: JSON.stringify({ username, password, displayName }),
|
||||
})
|
||||
if (res.error) return String(res.error)
|
||||
store.auth.user = res.user as unknown as UserMetaProfile
|
||||
carryGuestInto(res.user as unknown as UserMetaProfile)
|
||||
applyMetaToEngine()
|
||||
return null
|
||||
}
|
||||
|
||||
export async function login(username: string, password: string): Promise<string | null> {
|
||||
const res = await api('/api/auth/login', {
|
||||
method: 'POST',
|
||||
body: JSON.stringify({ username, password }),
|
||||
})
|
||||
if (res.error) return String(res.error)
|
||||
store.auth.user = res.user as unknown as UserMetaProfile
|
||||
carryGuestInto(res.user as unknown as UserMetaProfile)
|
||||
applyMetaToEngine()
|
||||
return null
|
||||
}
|
||||
|
||||
/** after a successful login, merge any local guest progress server-side */
|
||||
async function carryGuestInto(user: UserMetaProfile): Promise<void> {
|
||||
const guest = loadGuestProfile()
|
||||
const hasGuestProgress = guest.crystals > 0 || Object.keys(guest.upgrades).length > 0
|
||||
if (!hasGuestProgress) return
|
||||
try {
|
||||
const merged = await api('/api/auth/merge-guest', {
|
||||
method: 'POST',
|
||||
body: JSON.stringify({ crystals: guest.crystals, upgrades: guest.upgrades }),
|
||||
})
|
||||
if (merged.user) store.auth.user = merged.user as unknown as UserMetaProfile
|
||||
clearGuestProfile()
|
||||
} catch {
|
||||
/* keep guest progress locally */
|
||||
}
|
||||
}
|
||||
|
||||
export function oidcLogin(): void {
|
||||
window.location.href = '/api/auth/oidc/login'
|
||||
}
|
||||
|
||||
export async function logout(): Promise<void> {
|
||||
await api('/api/auth/logout', { method: 'POST' }).catch(() => undefined)
|
||||
store.auth.user = loadGuestProfile()
|
||||
store.auth.showAuth = false
|
||||
applyMetaToEngine()
|
||||
}
|
||||
|
||||
export async function recordGame(r: { win: boolean; score: number; wave: number; kills: number; crystalsEarned: number }): Promise<void> {
|
||||
if (isLoggedIn()) {
|
||||
const res = await api('/api/game/finish', { method: 'POST', body: JSON.stringify(r) }).catch(() => null)
|
||||
if (res?.user) store.auth.user = res.user as unknown as UserMetaProfile
|
||||
} else {
|
||||
const g = loadGuestProfile()
|
||||
g.crystals += r.crystalsEarned
|
||||
g.stats.gamesPlayed++
|
||||
if (r.win) g.stats.gamesWon++
|
||||
g.stats.totalKills += r.kills
|
||||
g.stats.totalScore += r.score
|
||||
g.stats.highestWave = Math.max(g.stats.highestWave, r.wave)
|
||||
saveGuestProfile(g)
|
||||
store.auth.user = g
|
||||
}
|
||||
}
|
||||
|
||||
export async function buyUpgrade(id: MetaUpgradeId): Promise<string | null> {
|
||||
const def = META_UPGRADES[id]
|
||||
const profile = currentProfile()
|
||||
const level = profile.upgrades[id] || 0
|
||||
if (level >= def.maxLevel) return 'Bereits auf Maximalstufe.'
|
||||
const cost = def.costs[level]
|
||||
|
||||
if (isLoggedIn()) {
|
||||
const res = await api('/api/upgrades/buy', { method: 'POST', body: JSON.stringify({ upgradeId: id }) })
|
||||
if (res.error) return String(res.error)
|
||||
store.auth.user = res.user as unknown as UserMetaProfile
|
||||
} else {
|
||||
const g = loadGuestProfile()
|
||||
if (g.crystals < cost) return 'Nicht genügend Kristalle.'
|
||||
g.crystals -= cost
|
||||
g.upgrades[id] = level + 1
|
||||
saveGuestProfile(g)
|
||||
store.auth.user = g
|
||||
}
|
||||
applyMetaToEngine()
|
||||
return null
|
||||
}
|
||||
|
|
@ -18,6 +18,7 @@ import {
|
|||
} from './config'
|
||||
import { sound } from './sound'
|
||||
import { bestScoreKey, loadBest, store } from './store'
|
||||
import { calcCrystalsEarned } from './meta'
|
||||
import type {
|
||||
DecorItem,
|
||||
DifficultyId,
|
||||
|
|
@ -28,6 +29,7 @@ import type {
|
|||
MPMode,
|
||||
MapDef,
|
||||
MapId,
|
||||
MetaUpgradeId,
|
||||
Phase,
|
||||
Projectile,
|
||||
Pt,
|
||||
|
|
@ -92,6 +94,34 @@ export class GameEngine {
|
|||
return MAPS[this.mapId] || MAPS.meadow
|
||||
}
|
||||
|
||||
/** meta (account) upgrade levels; only applied in solo to keep multiplayer fair & deterministic */
|
||||
meta: Partial<Record<MetaUpgradeId, number>> = {}
|
||||
/** fortress shield: waves since last absorbed leak */
|
||||
private shieldWaves = 0
|
||||
/** called when a solo game ends (auth layer records result & grants crystals) */
|
||||
onGameEnd: ((r: { win: boolean; score: number; wave: number; kills: number; crystalsEarned: number }) => void) | null = null
|
||||
|
||||
private metaLvl(id: MetaUpgradeId): number {
|
||||
if (this.mpGameActive) return 0 // no meta bonuses in coop/duel
|
||||
return this.meta[id] || 0
|
||||
}
|
||||
|
||||
setMeta(upgrades: Partial<Record<MetaUpgradeId, number>>): void {
|
||||
this.meta = upgrades || {}
|
||||
}
|
||||
|
||||
private goldMul(): number {
|
||||
return 1 + 0.06 * this.metaLvl('wave_bonus')
|
||||
}
|
||||
|
||||
private obstacleCostMul(): number {
|
||||
return 1 - 0.15 * this.metaLvl('obstacle_discount')
|
||||
}
|
||||
|
||||
obstacleCost(type: 'tree' | 'rock'): number {
|
||||
return Math.max(1, Math.round(OBSTACLE_COST[type] * this.obstacleCostMul()))
|
||||
}
|
||||
|
||||
buildType: TowerKind | null = null
|
||||
hover: { x: number; y: number; tx: number; ty: number; valid: boolean } | null = null
|
||||
selectedId: number | null = null
|
||||
|
|
@ -222,7 +252,7 @@ export class GameEngine {
|
|||
this.selectedObstacle = null
|
||||
return
|
||||
}
|
||||
const cost = OBSTACLE_COST[item.type]
|
||||
const cost = this.obstacleCost(item.type)
|
||||
if (this.money < cost) {
|
||||
this.sfx('error')
|
||||
return
|
||||
|
|
@ -267,6 +297,11 @@ export class GameEngine {
|
|||
this.money = d.money
|
||||
this.lives = d.lives
|
||||
this.maxLives = d.lives
|
||||
// meta (account) start bonuses — solo only; multiplayer clears meta before start
|
||||
this.money += 35 * (this.meta.start_gold || 0)
|
||||
this.lives += 3 * (this.meta.bonus_lives || 0)
|
||||
this.maxLives = this.lives
|
||||
this.shieldWaves = 0
|
||||
this.waveNo = 0
|
||||
this.score = 0
|
||||
this.kills = 0
|
||||
|
|
@ -472,7 +507,7 @@ export class GameEngine {
|
|||
}
|
||||
|
||||
private waveCleared(): void {
|
||||
const bonus = waveClearBonus(this.waveNo)
|
||||
const bonus = Math.round(waveClearBonus(this.waveNo) * this.goldMul())
|
||||
this.money += bonus
|
||||
this.score += 40 + 12 * this.waveNo
|
||||
this.fx({
|
||||
|
|
@ -534,8 +569,10 @@ export class GameEngine {
|
|||
if (typeof localStorage !== 'undefined') {
|
||||
localStorage.setItem(bestScoreKey(this.difficulty, this.mapId), String(best))
|
||||
}
|
||||
store.result = { win, score: this.score, wave: this.waveNo, kills: this.kills, best, bestBefore }
|
||||
const crystalsEarned = calcCrystalsEarned(this.waveNo, this.score, win)
|
||||
store.result = { win, score: this.score, wave: this.waveNo, kills: this.kills, best, bestBefore, crystalsEarned }
|
||||
store.screen = win ? 'victory' : 'gameover'
|
||||
this.onGameEnd?.({ win, score: this.score, wave: this.waveNo, kills: this.kills, crystalsEarned })
|
||||
}
|
||||
|
||||
private spawnEnemy(kind: EnemyKind): void {
|
||||
|
|
@ -606,6 +643,18 @@ export class GameEngine {
|
|||
|
||||
private leak(e: Enemy): void {
|
||||
e.escaped = true
|
||||
|
||||
// fortress shield: absorb the first leak on every 5th wave (solo meta)
|
||||
const shield = this.metaLvl('fortress_shield')
|
||||
if (shield > 0 && this.waveNo % 5 === 0 && this.shieldWaves !== this.waveNo) {
|
||||
this.shieldWaves = this.waveNo
|
||||
this.sfx('shield')
|
||||
const base = this.pathPx[this.pathPx.length - 1]
|
||||
this.fx({ type: 'ring', x: base.x - 26, y: base.y, r0: 8, r1: 60, life: 0.4, max: 0.4, color: '#7fd8ff', width: 4 })
|
||||
this.fx({ type: 'text', x: base.x - 30, y: base.y - 50, vy: -30, life: 1.2, max: 1.2, str: '💠 blockiert!', color: '#7fd8ff', size: 16 })
|
||||
return
|
||||
}
|
||||
|
||||
this.lives -= e.dmg
|
||||
this.shake = Math.min(1, 0.3 + e.dmg * 0.1)
|
||||
this.sfx('leak')
|
||||
|
|
@ -621,6 +670,20 @@ export class GameEngine {
|
|||
color: '#ff5f4e',
|
||||
size: 18,
|
||||
})
|
||||
|
||||
// shockwave: on life loss, slow all enemies on the path (solo meta)
|
||||
const shock = this.metaLvl('shockwave')
|
||||
if (shock > 0) {
|
||||
const slowFactor = 1 - (0.25 + 0.25 * shock)
|
||||
const duration = 1 + shock
|
||||
for (const other of this.enemies) {
|
||||
if (other.dead || other.escaped) continue
|
||||
other.slowUntil = Math.max(other.slowUntil, this.time + duration)
|
||||
other.slowFactor = Math.min(other.slowFactor, slowFactor)
|
||||
}
|
||||
this.fx({ type: 'ring', x: base.x - 26, y: base.y, r0: 10, r1: 220, life: 0.5, max: 0.5, color: '#ffd23e', width: 5 })
|
||||
}
|
||||
|
||||
if (this.lives <= 0) {
|
||||
this.lives = 0
|
||||
this.defeat()
|
||||
|
|
@ -733,8 +796,12 @@ export class GameEngine {
|
|||
this.setTargeting(t, modes[(modes.indexOf(t.targeting) + 1) % modes.length])
|
||||
}
|
||||
|
||||
private towerStats(t: Tower) {
|
||||
return TOWERS[t.kind].levels[t.level - 1]
|
||||
private towerStats(t: Tower): { damage: number; range: number; rate: number } {
|
||||
const base = TOWERS[t.kind].levels[t.level - 1]
|
||||
const rangeMul = 1 + 0.04 * this.metaLvl('tower_range')
|
||||
const rateMul = 1 + 0.04 * this.metaLvl('tower_speed')
|
||||
if (rangeMul === 1 && rateMul === 1) return base
|
||||
return { damage: base.damage, range: base.range * rangeMul, rate: base.rate * rateMul }
|
||||
}
|
||||
|
||||
private canHit(t: Tower, e: Enemy): boolean {
|
||||
|
|
@ -783,6 +850,9 @@ export class GameEngine {
|
|||
|
||||
/** poison/burn: damage over time, stronger effects replace weaker ones */
|
||||
private applyDot(e: Enemy, dps: number, duration: number, color: string, sourceId: number): void {
|
||||
const pot = 1 + 0.15 * this.metaLvl('dot_potency')
|
||||
dps = Math.round(dps * pot)
|
||||
duration = duration * pot
|
||||
if (this.time < e.dotUntil && e.dotDps > dps) return
|
||||
e.dotDps = dps
|
||||
e.dotUntil = this.time + duration
|
||||
|
|
@ -1069,7 +1139,8 @@ export class GameEngine {
|
|||
if (e.hp <= 0) {
|
||||
e.dead = true
|
||||
this.kills++
|
||||
this.money += e.reward
|
||||
const reward = Math.max(1, Math.round(e.reward * this.goldMul()))
|
||||
this.money += reward
|
||||
this.score += e.reward + this.waveNo * 2
|
||||
if (source) source.kills++
|
||||
this.sfx('death')
|
||||
|
|
@ -1090,7 +1161,7 @@ export class GameEngine {
|
|||
grav: 160,
|
||||
})
|
||||
}
|
||||
this.fx({ type: 'text', x: e.x, y: e.y - 8, vy: -34, life: 0.9, max: 0.9, str: `+${e.reward}`, color: '#ffd23e', size: e.kind === 'boss' ? 17 : 12 })
|
||||
this.fx({ type: 'text', x: e.x, y: e.y - 8, vy: -34, life: 0.9, max: 0.9, str: `+${reward}`, color: '#ffd23e', size: e.kind === 'boss' ? 17 : 12 })
|
||||
if (e.kind === 'boss') {
|
||||
this.shake = 0.8
|
||||
this.fx({ type: 'ring', x: e.x, y: e.y, r0: 10, r1: 90, life: 0.5, max: 0.5, color: '#ffd23e', width: 4 })
|
||||
|
|
@ -1303,7 +1374,7 @@ export class GameEngine {
|
|||
case 'obstacle': {
|
||||
const item = this.obstacleAt(a.tx, a.ty)
|
||||
if (!item) return false
|
||||
const cost = OBSTACLE_COST[item.type]
|
||||
const cost = this.obstacleCost(item.type)
|
||||
if (this.money < cost) {
|
||||
if (local) this.sfx('error')
|
||||
return false
|
||||
|
|
@ -1413,7 +1484,7 @@ export class GameEngine {
|
|||
if (!item) {
|
||||
store.obstacle = null
|
||||
} else {
|
||||
store.obstacle = { tx: obSel.tx, ty: obSel.ty, type: item.type, cost: OBSTACLE_COST[item.type] }
|
||||
store.obstacle = { tx: obSel.tx, ty: obSel.ty, type: item.type, cost: this.obstacleCost(item.type) }
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
66
src/game/meta.ts
Normal file
66
src/game/meta.ts
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
import { META_UPGRADES as SHARED_UPGRADES, UPGRADE_BRANCHES as SHARED_BRANCHES, calcCrystalsEarned } from '../../shared/meta-upgrades.mjs'
|
||||
import type { MetaBranchId, MetaUpgradeDef, MetaUpgradeId, UserMetaProfile } from './types'
|
||||
|
||||
export { calcCrystalsEarned }
|
||||
|
||||
export const UPGRADE_BRANCHES = SHARED_BRANCHES as { id: MetaBranchId; name: string; icon: string; desc: string }[]
|
||||
|
||||
/** human-readable effect per level (frontend display only) */
|
||||
const EFFECT_DESC: Record<MetaUpgradeId, (lvl: number) => string> = {
|
||||
start_gold: (lvl) => `+${lvl * 35} Startgold`,
|
||||
wave_bonus: (lvl) => `+${lvl * 6}% Wellen-Gold`,
|
||||
obstacle_discount: (lvl) => `−${lvl * 15}% Hindernis-Kosten`,
|
||||
bonus_lives: (lvl) => `+${lvl * 3} maximale Leben`,
|
||||
shockwave: (lvl) => `${25 + lvl * 25}% Verlangsamung für ${1 + lvl}s bei Lebensverlust`,
|
||||
fortress_shield: () => 'Blockt 1 Durchbruch alle 5 Wellen',
|
||||
tower_range: (lvl) => `+${lvl * 4}% Turmreichweite`,
|
||||
tower_speed: (lvl) => `+${lvl * 4}% Angriffsrate`,
|
||||
dot_potency: (lvl) => `+${lvl * 15}% Gift-/Brandschaden & Dauer`,
|
||||
}
|
||||
|
||||
export const META_UPGRADES: Record<MetaUpgradeId, MetaUpgradeDef> = Object.fromEntries(
|
||||
Object.values(SHARED_UPGRADES).map((u) => {
|
||||
const id = u.id as MetaUpgradeId
|
||||
return [id, { ...u, id, effectDesc: EFFECT_DESC[id] }]
|
||||
}),
|
||||
) as Record<MetaUpgradeId, MetaUpgradeDef>
|
||||
|
||||
/** Local guest profile storage (pre-login progress) */
|
||||
const GUEST_PROFILE_KEY = 'trxtd-guest-profile'
|
||||
|
||||
export function emptyProfile(): UserMetaProfile {
|
||||
return {
|
||||
id: 'guest',
|
||||
username: 'Gast',
|
||||
displayName: 'Gastspieler',
|
||||
crystals: 0,
|
||||
upgrades: {},
|
||||
stats: { gamesPlayed: 0, gamesWon: 0, totalKills: 0, totalScore: 0, highestWave: 0 },
|
||||
}
|
||||
}
|
||||
|
||||
export function loadGuestProfile(): UserMetaProfile {
|
||||
if (typeof localStorage === 'undefined') return emptyProfile()
|
||||
try {
|
||||
const raw = localStorage.getItem(GUEST_PROFILE_KEY)
|
||||
if (raw) {
|
||||
const p = JSON.parse(raw) as UserMetaProfile
|
||||
if (p && typeof p.crystals === 'number' && p.upgrades && p.stats) return p
|
||||
}
|
||||
} catch {
|
||||
/* corrupted -> fresh profile */
|
||||
}
|
||||
return emptyProfile()
|
||||
}
|
||||
|
||||
export function saveGuestProfile(p: UserMetaProfile): void {
|
||||
if (typeof localStorage !== 'undefined') {
|
||||
localStorage.setItem(GUEST_PROFILE_KEY, JSON.stringify(p))
|
||||
}
|
||||
}
|
||||
|
||||
export function clearGuestProfile(): void {
|
||||
if (typeof localStorage !== 'undefined') {
|
||||
localStorage.removeItem(GUEST_PROFILE_KEY)
|
||||
}
|
||||
}
|
||||
|
|
@ -162,6 +162,7 @@ class MpGameController {
|
|||
const chosenMap = info.mapId || store.mp.mapId || 'meadow'
|
||||
|
||||
if (info.mode === 'coop') {
|
||||
engine.setMeta({}) // no meta bonuses in multiplayer (fairness + determinism)
|
||||
engine.startGame('normal', chosenMap)
|
||||
engine.mpGameActive = true
|
||||
engine.mpMode = 'coop'
|
||||
|
|
@ -171,12 +172,14 @@ class MpGameController {
|
|||
this.engines = [engine]
|
||||
this.remoteEngine = null
|
||||
} else {
|
||||
engine.setMeta({})
|
||||
engine.startGame('normal', chosenMap)
|
||||
engine.mpGameActive = true
|
||||
engine.mpMode = 'duel'
|
||||
engine.localPlayerId = info.you
|
||||
engine.mpController = this
|
||||
const remote = new GameEngine()
|
||||
remote.setMeta({})
|
||||
remote.startGame('normal', chosenMap)
|
||||
remote.mpGameActive = true
|
||||
remote.mpMode = 'duel'
|
||||
|
|
@ -368,6 +371,7 @@ class MpGameController {
|
|||
kills: engine.kills,
|
||||
best: 0,
|
||||
bestBefore: 0,
|
||||
crystalsEarned: 0,
|
||||
}
|
||||
store.screen = win ? 'victory' : 'gameover'
|
||||
sound.play(win ? 'victory' : 'defeat')
|
||||
|
|
|
|||
|
|
@ -17,6 +17,7 @@ export type SfxName =
|
|||
| 'defeat'
|
||||
| 'click'
|
||||
| 'error'
|
||||
| 'shield'
|
||||
|
||||
class SoundManager {
|
||||
private ctx: AudioContext | null = null
|
||||
|
|
@ -164,6 +165,10 @@ class SoundManager {
|
|||
case 'error':
|
||||
this.tone(160, 0.12, 'square', 0.1, 120)
|
||||
break
|
||||
case 'shield':
|
||||
this.tone(700, 0.1, 'sine', 0.12, 1200)
|
||||
this.tone(1400, 0.16, 'sine', 0.1, 900, 0.08)
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
import { reactive } from 'vue'
|
||||
import type { DifficultyId, EnemyKind, MapId, MPMode, Phase, Screen, SelectedTowerInfo, TowerKind } from './types'
|
||||
import type { DifficultyId, EnemyKind, MapId, MPMode, Phase, Screen, SelectedTowerInfo, TowerKind, UserMetaProfile } from './types'
|
||||
|
||||
/**
|
||||
* Reactive bridge between the (non-reactive) game engine and the Vue UI.
|
||||
|
|
@ -13,6 +13,17 @@ export const store = reactive({
|
|||
difficulty: 'normal' as DifficultyId,
|
||||
mapId: 'meadow' as MapId,
|
||||
|
||||
/** account / meta-progression state */
|
||||
auth: {
|
||||
checked: false,
|
||||
user: null as UserMetaProfile | null,
|
||||
oidcEnabled: false,
|
||||
oidcLabel: 'Mit Single Sign-On anmelden',
|
||||
showAuth: false,
|
||||
showResearch: false,
|
||||
authStatus: '',
|
||||
},
|
||||
|
||||
money: 0,
|
||||
lives: 0,
|
||||
maxLives: 0,
|
||||
|
|
@ -35,7 +46,7 @@ export const store = reactive({
|
|||
/** composition of the upcoming wave, for the preview chips */
|
||||
nextPreview: [] as { kind: EnemyKind; count: number }[],
|
||||
|
||||
result: null as { win: boolean; score: number; wave: number; kills: number; best: number; bestBefore: number } | null,
|
||||
result: null as { win: boolean; score: number; wave: number; kills: number; best: number; bestBefore: number; crystalsEarned: number } | null,
|
||||
|
||||
/** multiplayer state (lobby + in-game info) */
|
||||
mp: {
|
||||
|
|
|
|||
|
|
@ -258,3 +258,44 @@ export interface DecorItem {
|
|||
s: number
|
||||
seed: number
|
||||
}
|
||||
|
||||
export type MetaBranchId = 'economy' | 'defense' | 'towers'
|
||||
|
||||
export type MetaUpgradeId =
|
||||
| 'start_gold'
|
||||
| 'wave_bonus'
|
||||
| 'obstacle_discount'
|
||||
| 'bonus_lives'
|
||||
| 'shockwave'
|
||||
| 'fortress_shield'
|
||||
| 'tower_range'
|
||||
| 'tower_speed'
|
||||
| 'dot_potency'
|
||||
|
||||
export interface MetaUpgradeDef {
|
||||
id: MetaUpgradeId
|
||||
name: string
|
||||
branch: MetaBranchId
|
||||
icon: string
|
||||
desc: string
|
||||
maxLevel: number
|
||||
costs: number[] // cost in crystals for level 1..maxLevel
|
||||
effectDesc: (lvl: number) => string
|
||||
}
|
||||
|
||||
export interface UserStats {
|
||||
gamesPlayed: number
|
||||
gamesWon: number
|
||||
totalKills: number
|
||||
totalScore: number
|
||||
highestWave: number
|
||||
}
|
||||
|
||||
export interface UserMetaProfile {
|
||||
id: string
|
||||
username: string
|
||||
displayName: string
|
||||
crystals: number
|
||||
upgrades: Partial<Record<MetaUpgradeId, number>>
|
||||
stats: UserStats
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,7 @@
|
|||
import { createApp } from 'vue'
|
||||
import App from './App.vue'
|
||||
import './style.css'
|
||||
import { initAuth } from './game/auth'
|
||||
|
||||
createApp(App).mount('#app')
|
||||
void initAuth()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue