feat: account system, OIDC, meta-progression research tree, and automated tests

Account & Persistence Layer (server/db.mjs)
- SQLite via node:sqlite DatabaseSync with WAL mode, foreign keys, and
  synchronous=NORMAL for microsecond response times
- Users table: UUID primary key, unique lowercase username, scrypt-hashed
  password, optional OIDC sub/issuer, crystal balance, timestamps
- Sessions table: 64-byte random hex token, FK to users, configurable TTL
  with automatic expiry cleanup every 10 minutes
- User upgrades table: composite PK (user_id, upgrade_id), level tracking,
  ON CONFLICT DO UPDATE for idempotent merges
- User stats table: games played/won, total kills/score, highest wave
- Password hashing: crypto.scrypt with 16-byte salt and 64-byte derived
  key, constant-time comparison via crypto.timingSafeEqual
- Guest merge: caps crystals at 100,000, caps levels to defined maxLevels,
  uses MAX(level, new) to preserve higher account levels, ignores unknown
  upgrade IDs, transactional with BEGIN IMMEDIATE/COMMIT/ROLLBACK
- Atomic crystal purchasing: subtracts cost only if balance sufficient,
  upgrades level within transaction, returns full user object on success

Meta-Progression Definitions (shared/meta-upgrades.mjs)
- Single source of truth shared between server (authoritative validation)
  and client (talent tree UI)
- 3 branches: Economy (start_gold, wave_bonus, obstacle_discount),
  Defense (bonus_lives, shockwave, fortress_shield),
  Towers (tower_range, tower_speed, dot_potency)
- 9 upgrades with 1–5 levels each, progressive cost curves
- calcCrystalsEarned(wave, score, win): base 2.5 per wave, +40 for victory,
  +floor(score/250), minimum 1 crystal per game

REST API (server/server.mjs)
- /api/auth/register: username 3–16 chars a-z0-9_-; password min 8 chars;
  case-insensitive uniqueness; auto-creates user_stats row; returns
  session cookie (HttpOnly, SameSite=Lax, Secure when HTTPS)
- /api/auth/login: constant-time username lookup via scrypt verify;
  rate-limited 20 auth attempts/IP/minute
- /api/auth/logout: deletes session server-side, clears cookie
- /api/auth/me: returns publicUser (id, username, crystals, upgrades,
  stats, oidc flag) or null
- /api/auth/oidc/login: PKCE Authorization Code flow with SHA-256 S256
  challenge/verifier; discovers .well-known/openid-configuration;
  verifies RS256 id_token signature via JWKS public key; validates
  issuer, audience, and expiry; finds or creates user by OIDC sub/issuer
- /api/auth/oidc/callback: exchanges code for tokens, verifies id_token,
  issues session cookie, redirects to /?auth=ok or /?auth=error
- /api/upgrades/buy: validates upgrade ID against META_UPGRADES,
  checks current level < maxLevel, deducts cost from crystals
- /api/game/finish: server-authoritative crystal calculation;
  bounds-checks inputs (wave ≤ 9999, score ≤ 10M, kills ≤ 1M);
  updates user_stats (games_played, games_won, total_kills, total_score,
  highest_wave via MAX)
- /api/auth/merge-guest: one-time guest-to-account crystal and upgrade
  migration with level caps
- /api/config: public endpoint exposing OIDC enabled state and button label
- Security: CSP header on all responses, X-Content-Type-Options: nosniff,
  X-Frame-Options: DENY, Referrer-Policy: no-referrer, cache-control
  no-store on API responses, path-traversal protection on static serving

Multiplayer Fairness
- Meta-upgrades (start_gold, bonus_lives, tower_range, tower_speed,
  dot_potency, wave_bonus, obstacle_discount, shockwave, fortress_shield)
  applied only in solo campaign mode
- Co-op and Duel multiplayer sessions reset all meta buffs to zero,
  preserving lockstep determinism and competitive balance
- Multiplayer results set crystalsEarned: 0 to prevent duplicate rewards

Frontend (Vue 3 + TypeScript)
- AuthModal.vue: username/password login and registration form with
  validation, OIDC single sign-on button (shown when configured),
  guest-to-account upgrade on first login
- UserProfileBar.vue: top-bar indicator showing crystal count (💎),
  user display name, research and login/logout buttons, reactive
  auth state via auth controller
- ResearchTree.vue: interactive talent tree modal with 3 branches,
  per-upgrade cost/level display, purchase confirmation, disabled
  state for unaffordable/maxed upgrades, branch icons and descriptions
- auth.ts: reactive controller managing login, registration, OIDC
  redirect detection (?auth=ok/?auth=error), guest profile migration
  on first login, upgrade purchasing, and game result reporting
- meta.ts: frontend helpers for branch definitions, upgrade costs,
  and guest profile persistence in localStorage
- engine.ts: solo meta bonus application (start_gold, bonus_lives,
  tower_range, tower_speed, dot_potency, wave_bonus, obstacle_discount,
  shockwave, fortress_shield); crystal rewards in finish() path
- mpgame.ts: meta buff reset in multiplayer sessions; crystalsEarned: 0
- sound.ts: shield sound synthesis for fortress_shield absorption
- store.ts: auth state, research tree toggle, upgrade snapshot
- types.ts: SfxName extended with "shield" sound

Docker Configuration
- Multi-stage build: node:22-alpine build → node:22-alpine runtime
  (production deps only: ws)
- VOLUME /app/data for persistent SQLite database
- HEALTHCHECK on /health endpoint
- docker-compose.yml: port 3001, persistent ./data volume,
  commented OIDC environment variables (OIDC_ENABLED, OIDC_ISSUER,
  OIDC_CLIENT_ID, OIDC_CLIENT_SECRET, OIDC_REDIRECT_URI, OIDC_BUTTON_LABEL)
- .gitignore: data/, *.db, *.db-journal, *.db-wal, *.db-shm

Automated Tests (npm test)
- scripts/test-db.mjs (17 unit tests): isolated SQLite persistence –
  scrypt hash/verify roundtrip, timing-safe constant-time comparison,
  user creation with lowercase enforcement, UNIQUE constraint, session
  create/get/delete lifecycle, expired session invalidation, crystal
  addition, 5-level upgrade cost progression with max-level guard,
  guest merge (crystal cap 100k, level cap, MAX() semantics, unknown
  upgrade rejection), game result stats accumulation, calcCrystalsEarned
  formula verification
- scripts/test-auth.mjs (31 integration tests): spawns real server with
  isolated DATA_DIR, exercises full REST flow – register validation
  (username too short, password too short, duplicate, case-insensitive),
  login (wrong password, correct), session cookie attributes (HttpOnly,
  SameSite=Lax, Path=/), /me endpoint, upgrade purchase (insufficient
  crystals, unknown ID, successful purchase), game finish rewards
  (victory, defeat, negative values clamped to 1 crystal minimum),
  guest merge (crystals, level caps, unknown upgrades), logout,
  OIDC-disabled endpoints (400), unauthenticated guards (401), 404
  routing, CSP header on static files, rate limiting (429 after 20+
  auth attempts per minute), and persistence across server restart
  (kill + respawn with same DATA_DIR preserves all state)
This commit is contained in:
Tronax 2026-08-16 16:22:38 +02:00
parent ce2484bb8d
commit 1a9ac5bf45
Signed by: Tronax
SSH key fingerprint: SHA256:2pKKXDZucWvaF/GzXNz0FY53EAO1YDLN80bqS+TTz/o
24 changed files with 2216 additions and 12 deletions

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/**
* End-to-end integration tests for the account & meta-progression REST API.
*
* Spawns the real server (server/server.mjs) against an isolated SQLite
* database in a temp dir, then exercises registration, login, sessions,
* upgrade purchases, game-finish rewards, guest migration, logout and the
* (disabled) OIDC endpoints over plain HTTP.
*
* Run: node scripts/test-auth.mjs (standalone, no server needed)
*/
import { spawn } from 'node:child_process'
import fs from 'node:fs'
import os from 'node:os'
import path from 'node:path'
import { fileURLToPath } from 'node:url'
const ROOT = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '..')
const PORT = 31000 + Math.floor(Math.random() * 500)
const BASE = `http://127.0.0.1:${PORT}`
const tmp = fs.mkdtempSync(path.join(os.tmpdir(), 'trxtd-auth-test-'))
let child = null
function startServer() {
child = spawn(process.execPath, ['server/server.mjs'], {
cwd: ROOT,
env: { ...process.env, PORT: String(PORT), DATA_DIR: tmp, OIDC_ENABLED: 'false' },
stdio: ['ignore', 'ignore', 'pipe'],
})
child.stderr.on('data', () => {}) // drain (experimental-warning etc.)
}
startServer()
let passed = 0
let failed = 0
async function check(name, fn) {
try {
await fn()
passed++
console.log(` OK ${name}`)
} catch (e) {
failed++
console.error(` FAIL ${name}: ${e.message}`)
}
}
const eq = (a, b, msg) => {
if (JSON.stringify(a) !== JSON.stringify(b)) throw new Error(`${msg || 'ungleich'}: ${JSON.stringify(a)} !== ${JSON.stringify(b)}`)
}
const is = (cond, msg) => {
if (!cond) throw new Error(msg)
}
async function waitForServer() {
for (let i = 0; i < 100; i++) {
try {
const r = await fetch(`${BASE}/health`)
if (r.status === 200) return
} catch {
/* not up yet */
}
await new Promise((r) => setTimeout(r, 100))
}
throw new Error('Server startete nicht innerhalb von 10s')
}
// minimal cookie jar: remembers Set-Cookie, sends Cookie on later requests
function makeClient() {
const jar = new Map()
const remember = (res) => {
const sc = res.headers.get('set-cookie')
if (sc) {
const m = sc.match(/^([^=;]+)=([^;]*)/)
if (m) jar.set(m[1], m[2])
}
}
const req = async (method, p, body) => {
const headers = {}
const cookie = [...jar.entries()].map(([k, v]) => `${k}=${v}`).join('; ')
if (cookie) headers.cookie = cookie
let payload
if (body !== undefined) {
headers['content-type'] = 'application/json'
payload = JSON.stringify(body)
}
const res = await fetch(`${BASE}${p}`, { method, headers, body: payload, redirect: 'manual' })
remember(res)
let json = null
try {
json = await res.json()
} catch {
/* non-json body */
}
return { status: res.status, json, cookieHeader: res.headers.get('set-cookie') }
}
return { req, jar }
}
const zeroStats = { gamesPlayed: 0, gamesWon: 0, totalKills: 0, totalScore: 0, highestWave: 0 }
const anon = makeClient()
try {
await waitForServer()
await check('Server: /health antwortet mit 200', async () => {
const r = await fetch(`${BASE}/health`)
is(r.status === 200, `status ${r.status}`)
})
await check('Config: OIDC deaktiviert gemeldet', async () => {
const { status, json } = await anon.req('GET', '/api/config')
is(status === 200, `status ${status}`)
eq(json, { oidcEnabled: false, oidcLabel: 'Mit Single Sign-On anmelden' })
})
await check('Auth: /me ohne Cookie -> user null', async () => {
const { status, json } = await anon.req('GET', '/api/auth/me')
eq({ status, json }, { status: 200, json: { user: null } })
})
await check('Register: zu kurzer Benutzername -> 400', async () => {
const { status, json } = await anon.req('POST', '/api/auth/register', { username: 'ab', password: 'abcdefgh' })
is(status === 400, `status ${status}`)
is(json.error.includes('Benutzername'), `error ${json.error}`)
})
await check('Register: zu kurzes Passwort -> 400', async () => {
const { status, json } = await anon.req('POST', '/api/auth/register', { username: 'valid_user1', password: 'kurz' })
is(status === 400, `status ${status}`)
is(json.error.includes('Passwort'), `error ${json.error}`)
})
const client = makeClient()
let registerRes = null
await check('Register: Konto anlegen -> 200, Session-Cookie, leeres Profil', async () => {
registerRes = await client.req('POST', '/api/auth/register', {
username: 'TestUser',
password: 'geheim123',
displayName: 'Tester',
})
is(registerRes.status === 200, `status ${registerRes.status}`)
const u = registerRes.json.user
is(u.username === 'testuser', `username ${u.username}`)
is(u.displayName === 'Tester', `displayName ${u.displayName}`)
is(u.crystals === 0, `crystals ${u.crystals}`)
is(u.oidc === false, 'oidc sollte false sein')
eq(u.upgrades, {})
eq(u.stats, zeroStats)
is(/^trxtd_session=[^;]+; Path=\/; HttpOnly; SameSite=Lax/.test(registerRes.cookieHeader || ''), `cookie ${registerRes.cookieHeader}`)
})
await check('Auth: /me mit Session-Cookie liefert Nutzer', async () => {
const { status, json } = await client.req('GET', '/api/auth/me')
is(status === 200 && json.user?.username === 'testuser', JSON.stringify(json))
})
await check('Register: doppelter Benutzername -> 409', async () => {
const { status } = await anon.req('POST', '/api/auth/register', { username: 'testuser', password: 'geheim123' })
is(status === 409, `status ${status}`)
})
await check('Register: Groß-/Kleinschreibung egal -> 409', async () => {
const { status } = await anon.req('POST', '/api/auth/register', { username: 'TESTUSER', password: 'geheim123' })
is(status === 409, `status ${status}`)
})
await check('Login: falsches Passwort -> 401', async () => {
const { status, json } = await anon.req('POST', '/api/auth/login', { username: 'testuser', password: 'falsch123' })
is(status === 401, `status ${status}`)
is(json.error.includes('falsch'), `error ${json.error}`)
})
await check('Login: korrekt -> 200, frisches Session-Cookie', async () => {
const { status, json, cookieHeader } = await client.req('POST', '/api/auth/login', { username: 'TestUser', password: 'geheim123' })
is(status === 200 && json.user?.username === 'testuser', JSON.stringify(json))
is(cookieHeader && !cookieHeader.includes(registerRes.cookieHeader), 'Cookie-Token nicht erneuert')
})
await check('Upgrades: Kauf ohne Anmeldung -> 401', async () => {
const { status } = await anon.req('POST', '/api/upgrades/buy', { upgradeId: 'start_gold' })
is(status === 401, `status ${status}`)
})
await check('Upgrades: Kauf ohne Kristalle -> 400', async () => {
const { status, json } = await client.req('POST', '/api/upgrades/buy', { upgradeId: 'start_gold' })
is(status === 400, `status ${status}`)
is(json.error.includes('Kristalle'), `error ${json.error}`)
})
await check('Game: Sieg in Welle 12 -> 82 Kristalle & Statistiken', async () => {
const { status, json } = await client.req('POST', '/api/game/finish', { win: true, wave: 12, score: 3000, kills: 55 })
is(status === 200, `status ${status}`)
is(json.crystalsEarned === 82, `crystalsEarned ${json.crystalsEarned}`)
is(json.user.crystals === 82, `crystals ${json.user.crystals}`)
eq(json.user.stats, { gamesPlayed: 1, gamesWon: 1, totalKills: 55, totalScore: 3000, highestWave: 12 })
})
await check('Game: Niederlage in Welle 5 -> 14 Kristalle, Stats akkumulieren', async () => {
const { status, json } = await client.req('POST', '/api/game/finish', { win: false, wave: 5, score: 500, kills: 10 })
is(status === 200 && json.crystalsEarned === 14, JSON.stringify(json))
is(json.user.crystals === 96, `crystals ${json.user.crystals}`)
eq(json.user.stats, { gamesPlayed: 2, gamesWon: 1, totalKills: 65, totalScore: 3500, highestWave: 12 })
})
await check('Game: negative Werte werden geklemmt (min. 1 Kristall)', async () => {
const { status, json } = await client.req('POST', '/api/game/finish', { win: false, wave: -5, score: -100, kills: -3 })
is(status === 200 && json.crystalsEarned === 1, JSON.stringify(json))
is(json.user.crystals === 97, `crystals ${json.user.crystals}`)
eq(json.user.stats, { gamesPlayed: 3, gamesWon: 1, totalKills: 65, totalScore: 3500, highestWave: 12 })
})
await check('Upgrades: Startkapital Stufe 1 kaufen -> 67 Kristalle', async () => {
const { status, json } = await client.req('POST', '/api/upgrades/buy', { upgradeId: 'start_gold' })
is(status === 200, `status ${status}`)
is(json.user.upgrades.start_gold === 1 && json.user.crystals === 67, JSON.stringify(json))
})
await check('Upgrades: Festungsmauern Stufe 1 kaufen -> 42 Kristalle', async () => {
const { status, json } = await client.req('POST', '/api/upgrades/buy', { upgradeId: 'bonus_lives' })
is(status === 200, `status ${status}`)
is(json.user.upgrades.bonus_lives === 1 && json.user.crystals === 42, JSON.stringify(json))
})
await check('Upgrades: Stufe 2 (70) nicht bezahlbar -> 400', async () => {
const { status } = await client.req('POST', '/api/upgrades/buy', { upgradeId: 'start_gold' })
is(status === 400, `status ${status}`)
})
await check('Upgrades: unbekanntes Upgrade -> 400', async () => {
const { status, json } = await client.req('POST', '/api/upgrades/buy', { upgradeId: 'hack_alles' })
is(status === 400 && json.error.includes('Unbekannt'), JSON.stringify(json))
})
await check('Merge-Guest: Kristalle & Level gemergt, Stufen gedeckelt', async () => {
const { status, json } = await client.req('POST', '/api/auth/merge-guest', {
crystals: 40,
upgrades: { start_gold: 2, dot_potency: 99, nonexistent: 7 },
})
is(status === 200, `status ${status}`)
is(json.user.crystals === 82, `crystals ${json.user.crystals}`)
is(json.user.upgrades.start_gold === 2, `start_gold ${json.user.upgrades.start_gold}`)
is(json.user.upgrades.dot_potency === 3, `dot_potency ${json.user.upgrades.dot_potency}`)
is(!json.user.upgrades.nonexistent, 'unbekanntes Upgrade übernommen')
})
await check('Upgrades: nach Merge neue Stufe kaufbar -> 42 Kristalle', async () => {
const { status, json } = await client.req('POST', '/api/upgrades/buy', { upgradeId: 'wave_bonus' })
is(status === 200, `status ${status}`)
is(json.user.upgrades.wave_bonus === 1 && json.user.crystals === 42, JSON.stringify(json))
})
await check('OIDC: Login-Endpunkt ohne Aktivierung -> 400', async () => {
const { status, json } = await anon.req('GET', '/api/auth/oidc/login')
is(status === 400 && json.error.includes('nicht aktiviert'), JSON.stringify(json))
})
await check('OIDC: Callback ohne Aktivierung -> 400', async () => {
const { status } = await anon.req('GET', '/api/auth/oidc/callback?code=abc&state=xyz')
is(status === 400, `status ${status}`)
})
await check('Logout: Session invalidiert, /me danach null', async () => {
const out = await client.req('POST', '/api/auth/logout')
is(out.status === 200, `status ${out.status}`)
const me = await client.req('GET', '/api/auth/me')
is(me.status === 200 && me.json.user === null, JSON.stringify(me.json))
})
await check('Auth: Merge-Guest ohne Anmeldung -> 401', async () => {
const { status } = await anon.req('POST', '/api/auth/merge-guest', { crystals: 1, upgrades: {} })
is(status === 401, `status ${status}`)
})
await check('Game: Ergebnis ohne Anmeldung -> 401', async () => {
const { status } = await anon.req('POST', '/api/game/finish', { win: true, wave: 1, score: 10, kills: 1 })
is(status === 401, `status ${status}`)
})
await check('API: unbekannter Pfad -> 404 JSON (angemeldet)', async () => {
const login = await client.req('POST', '/api/auth/login', { username: 'testuser', password: 'geheim123' })
is(login.status === 200, `relogin ${login.status}`)
const { status, json } = await client.req('GET', '/api/gibtsnicht')
is(status === 404 && json.error, JSON.stringify({ status, json }))
})
if (fs.existsSync(path.join(ROOT, 'dist', 'index.html'))) {
await check('Static: / liefert index.html mit CSP-Header', async () => {
const r = await fetch(`${BASE}/`)
is(r.status === 200, `status ${r.status}`)
is((r.headers.get('content-security-policy') || '').includes("default-src 'self'"), 'CSP fehlt')
})
}
await check('Rate-Limit: >20 Auth-Versuche/Minute -> 429', async () => {
let seen429 = false
for (let i = 0; i < 30 && !seen429; i++) {
const { status } = await anon.req('POST', '/api/auth/register', { username: 'x', password: 'x' })
if (status === 429) seen429 = true
}
is(seen429, 'kein 429 nach 30 Versuchen')
})
await check('Persistenz: Server-Neustart behält Konto & Kristalle', async () => {
// restart with the same DATA_DIR — in-memory rate-limit resets, SQLite persists
child.kill('SIGTERM')
await new Promise((r) => setTimeout(r, 400))
startServer()
await waitForServer()
const { status, json } = await client.req('POST', '/api/auth/login', { username: 'testuser', password: 'geheim123' })
is(status === 200, `status ${status}`)
is(json.user?.crystals === 42, `crystals ${json.user?.crystals}`)
is(json.user?.upgrades.start_gold === 2, `start_gold ${json.user?.upgrades.start_gold}`)
is(json.user?.upgrades.bonus_lives === 1, `bonus_lives ${json.user?.upgrades.bonus_lives}`)
is(json.user?.upgrades.dot_potency === 3, `dot_potency ${json.user?.upgrades.dot_potency}`)
is(json.user?.upgrades.wave_bonus === 1, `wave_bonus ${json.user?.upgrades.wave_bonus}`)
})
} finally {
child.kill('SIGTERM')
await new Promise((r) => setTimeout(r, 300))
fs.rmSync(tmp, { recursive: true, force: true })
}
console.log(`\n${passed} bestanden, ${failed} fehlgeschlagen`)
process.exit(failed === 0 ? 0 : 1)