- Add new fullscreen game mode playable in a dedicated browser tab - Extract shared game logic into `engine.js` to be used by both popup and fullscreen modes - Implement self-protection to prevent closing the game tab or popup tab - Update documentation and bump version to 1.1.0
61 lines
1.2 KiB
CSS
61 lines
1.2 KiB
CSS
/* ============================================================
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TAB SHOOTER — Vollbild-Modus (game.html)
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Baut auf popup.css auf und überschreibt nur, was nötig ist.
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============================================================ */
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html, body {
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width: 100%;
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height: 100%;
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margin: 0;
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overflow: hidden;
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}
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body.fullscreen {
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width: 100vw;
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height: 100vh;
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}
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#app.fullscreen-app {
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width: 100vw;
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height: 100vh;
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}
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/* Spiel-Screen zentriert das Canvas im Vollbild */
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#game-screen {
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justify-content: center;
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align-items: center;
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}
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#game-canvas {
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width: min(900px, 96vw);
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height: min(680px, 88vh);
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border-radius: 16px;
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box-shadow:
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0 0 0 1px rgba(255, 255, 255, 0.05),
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0 0 60px rgba(0, 240, 255, 0.15);
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cursor: crosshair;
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}
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/* HUD im Vollbild: schwebt oben über dem Canvas, zentriert */
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#game-screen #hud {
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top: max(12px, 6vh);
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left: 50%;
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transform: translateX(-50%);
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width: min(900px, 96vw);
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border-radius: 12px;
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}
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/* Start-Screen im Vollbild etwas luftiger */
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#start-screen .scope-select {
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max-width: 520px;
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}
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#start-screen .primary-btn {
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padding: 16px 64px;
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font-size: 18px;
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}
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/* Gtooltip-hinweis im Vollbild-Menü: das ist dieser Tab */
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#start-screen .subtitle strong {
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color: #00ff88;
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}
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