TRXTD/package.json
Tronax aa68343ac2
feat(balance): 30-wave campaign, 5 new enemy types, steeper per-wave scaling
The campaign was too easy: a handful of un-upgraded towers stopped
everything. This makes the game substantially harder across three axes.

Campaign extended from 20 to 30 hand-tuned waves (endless now starts at
31). Victory messages, HUD label (via store.totalWaves synced from
TOTAL_WAVES), start screen, lobby and README updated.

Five new enemy types debut in later waves, each with a hand-drawn
canvas look:
- Brute (wave 8): fast tank hybrid, 130 HP, 2 lives
- Phantom (wave 12): fast flyer with real HP, 2 lives
- Scorpion (wave 14): very fast ground, 2 lives
- Golem (wave 18): walking bunker, 560 HP, 3 lives
- Dragon (wave 22): flying boss, 950 HP, 3 lives, gets its own top
  boss health bar like the boss

Per-wave HP scaling steepened (1 + 0.16m + 0.025m², was 0.18m + 0.02m²):
wave 10 now ~4.6x (was 4.2x), wave 20 ~13.2x (was 11.6x), wave 30 ~29x.
Late waves mix the new types into heavy compositions; wave 30 is the
final wall (3 bosses, 2 dragons, 4 golems, 12 scorpions). Endless waves
scale all ten types with bosses every 5 and dragons from endless+2.

Balance validated with the headless greedy-bot simulation: the bot
(capped around tower level 5 on fixed spots) previously trivially won
the campaign and now dies at wave 29 — clearing wave 30 requires
evolved towers (level 6+), research bonuses and good placement. The
sim docs were updated to describe this new tuning philosophy.

New render smoke test (npm test): draws all ten enemy kinds through
the real renderer with a stub 2D context, two frames each with slow/
DoT/flash effects active, guarding every drawEnemy code path. 55 checks
green, build clean. Browser-verified: campaign starts and HUD shows
"Welle x/30".
2026-08-17 20:29:47 +02:00

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JSON

{
"name": "trxtd",
"private": true,
"version": "1.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"server": "node server/server.mjs",
"build": "vue-tsc --noEmit && vite build",
"preview": "vite preview",
"sim": "tsx scripts/sim.mts",
"test": "node scripts/test-db.mjs && node scripts/test-auth.mjs && tsx scripts/test-render-smoke.mts"
},
"dependencies": {
"vue": "^3.5.13",
"ws": "^8.21.3"
},
"devDependencies": {
"@types/node": "^26.2.0",
"@types/ws": "^8.18.1",
"@vitejs/plugin-vue": "^5.2.1",
"tsx": "^4.19.2",
"typescript": "~5.7.2",
"vite": "^6.0.5",
"vue-tsc": "^2.2.0"
}
}