Research tree UI: - The level pips shared the header row with the upgrade name and fought for width; long names like "Festungsmauern" (5 pips) pushed the pips out of the upgrade card. Pips now sit in the bottom row next to the buy button (space-between), where width is plentiful, and carry a "level / max" tooltip - Tighter modal padding on phones (max-width 560px), scrollable at 92vh PWA (installable as app in mobile browsers): - public/manifest.webmanifest: standalone display, any orientation, TRXTD theme colors, German lang, start_url "/" - public/sw.js: network-first service worker with runtime caching. index.html is always fetched fresh so new deploys are picked up immediately; the cache only serves as offline fallback. API calls and cross-origin requests are never intercepted - Icon set generated by scripts/generate-icons.mjs (pure Node PNG encoder, zero image dependencies): gold tower on the game-themed dark gradient in 192px, 512px, maskable 512px (motif inside the safe zone) and 180px apple-touch-icon - index.html: manifest link, favicon, apple-touch-icon, theme-color, mobile-web-app-capable, apple-mobile-web-app meta tags - src/main.ts: service worker registration in production builds only (dev HMR stays untouched) - server.mjs: serve .webmanifest as application/manifest+json (Chrome requires the correct MIME type for installability) Verified against the production server: manifest (application/ manifest+json), icons (image/png) and sw.js (text/javascript) respond with 200, index.html references all PWA tags; npm test 48/48 green.
47 lines
1.4 KiB
JavaScript
47 lines
1.4 KiB
JavaScript
/**
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* TRXTD service worker – makes the game installable as an app (PWA) and
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* keeps it playable offline.
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*
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* Strategy: network-first with runtime caching. The deployed build uses
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* hashed asset names, so index.html must always come from the network to
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* pick up new deploys; the cache is only a fallback when offline.
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* API calls and WebSocket upgrades are never intercepted.
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*/
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const CACHE = 'trxtd-v1'
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self.addEventListener('install', () => {
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self.skipWaiting()
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})
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self.addEventListener('activate', (event) => {
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event.waitUntil(
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caches
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.keys()
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.then((keys) => Promise.all(keys.filter((k) => k !== CACHE).map((k) => caches.delete(k))))
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.then(() => self.clients.claim()),
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)
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})
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self.addEventListener('fetch', (event) => {
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const req = event.request
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if (req.method !== 'GET') return
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const url = new URL(req.url)
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if (url.origin !== self.location.origin) return // CDN/external resources
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if (url.pathname.startsWith('/api/')) return // auth & game API: network only
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if (url.pathname.startsWith('/ws')) return
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event.respondWith(
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fetch(req)
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.then((res) => {
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if (res && res.status === 200 && res.type === 'basic') {
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const copy = res.clone()
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caches.open(CACHE).then((c) => c.put(req, copy)).catch(() => {})
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}
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return res
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})
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.catch(() =>
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caches.match(req).then((hit) => hit || caches.match('/')),
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),
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)
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})
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