feat(balance): 30-wave campaign, 5 new enemy types, steeper per-wave scaling
The campaign was too easy: a handful of un-upgraded towers stopped everything. This makes the game substantially harder across three axes. Campaign extended from 20 to 30 hand-tuned waves (endless now starts at 31). Victory messages, HUD label (via store.totalWaves synced from TOTAL_WAVES), start screen, lobby and README updated. Five new enemy types debut in later waves, each with a hand-drawn canvas look: - Brute (wave 8): fast tank hybrid, 130 HP, 2 lives - Phantom (wave 12): fast flyer with real HP, 2 lives - Scorpion (wave 14): very fast ground, 2 lives - Golem (wave 18): walking bunker, 560 HP, 3 lives - Dragon (wave 22): flying boss, 950 HP, 3 lives, gets its own top boss health bar like the boss Per-wave HP scaling steepened (1 + 0.16m + 0.025m², was 0.18m + 0.02m²): wave 10 now ~4.6x (was 4.2x), wave 20 ~13.2x (was 11.6x), wave 30 ~29x. Late waves mix the new types into heavy compositions; wave 30 is the final wall (3 bosses, 2 dragons, 4 golems, 12 scorpions). Endless waves scale all ten types with bosses every 5 and dragons from endless+2. Balance validated with the headless greedy-bot simulation: the bot (capped around tower level 5 on fixed spots) previously trivially won the campaign and now dies at wave 29 — clearing wave 30 requires evolved towers (level 6+), research bonuses and good placement. The sim docs were updated to describe this new tuning philosophy. New render smoke test (npm test): draws all ten enemy kinds through the real renderer with a stub 2D context, two frames each with slow/ DoT/flash effects active, guarding every drawEnemy code path. 55 checks green, build clean. Browser-verified: campaign starts and HUD shows "Welle x/30".
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@ -29,7 +29,7 @@ function menu(): void {
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<h2 v-else-if="store.result.win">Sieg!</h2>
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<h2 v-else>Game Over</h2>
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<p v-if="store.mp.active" class="msg">{{ store.mp.resultMsg }}</p>
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<p v-else-if="store.result.win" class="msg">Alle 20 Wellen abgewehrt — die Basis steht!</p>
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<p v-else-if="store.result.win" class="msg">Alle 30 Wellen abgewehrt — die Basis steht!</p>
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<p v-else class="msg">Die Basis wurde überrannt. In Welle {{ store.result.wave }}.</p>
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<div v-if="!store.mp.active" class="stats">
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