feat(admin): live admin dashboard with solo presence tracking

Solo games run entirely in the browser, so the server previously had no
idea who was playing right now (it only saw logins and finished games).
This adds lightweight presence reporting and an admin dashboard.

Presence (server):
- POST /api/presence (logged-in users): heartbeat while a solo game runs,
  stores username, map (validated), difficulty, wave, since/lastSeen per
  user; entries expire automatically after 90s without a heartbeat
- POST /api/presence/stop: explicit removal when the player exits

Admin API (ADMIN_USERS env, comma-separated usernames):
- GET /api/admin/overview: live solo players, multiplayer room summaries
  (code, mode, map, players — the server already tracks rooms), and
  global stats (accounts, rounds, crystals in circulation)
- GET /api/admin/users?limit=100: user list with stats, newest login first
- publicUser now carries an admin flag; non-admins get 403

Admin UI (src/components/AdminDashboard.vue, served at /admin):
- Login gate for guests/non-admins (guest profiles are detected via
  isLoggedIn, not just user presence)
- KPI cards, live solo table (player, map, difficulty, wave, duration),
  room table, and account table; auto-refresh every 5 seconds
- App.vue renders the dashboard for /admin instead of the game and runs
  a screen watcher that starts/stops the solo presence heartbeat

Config: ADMIN_USERS documented in docker-compose.yml and README.

Tests: 6 new integration checks (admin flag, presence report/stop,
403 guard, overview contents, user list) — 37/37 green, build clean.
Verified end-to-end in the browser: guest gate, admin login, and a live
second player (map/difficulty/wave) appearing in the dashboard.
This commit is contained in:
Tronax 2026-08-17 15:07:02 +02:00
parent 31cb594cb0
commit 69fbb015ab
Signed by: Tronax
SSH key fingerprint: SHA256:2pKKXDZucWvaF/GzXNz0FY53EAO1YDLN80bqS+TTz/o
8 changed files with 679 additions and 3 deletions

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@ -85,6 +85,17 @@ npm run build
npm run server # serves dist/ + ws auf :3001
```
### 🛡️ Admin-Dashboard (`/admin`)
Live-Übersicht über den Server: wer gerade **Solo spielt** (Karte, Schwierigkeit, Welle — angemeldete Spieler senden dazu alle 20 s einen Heartbeat), offene **Multiplayer-Räume**, Account-**Statistiken** und die **Nutzerliste**. Aktualisiert sich alle 5 s automatisch.
Freischalten über die Umgebungsvariable `ADMIN_USERS` (Komma-getrennte Benutzernamen):
```yaml
environment:
- ADMIN_USERS=deinaccount
```
Dann als eines dieser Konten unter `https://deine-domain/admin` anmelden. Solo-Spiele laufen zwar lokal im Browser, aber angemeldete Spieler melden ihren Spielstatus an den Server; Gäste bleiben unsichtbar.
---
## Spielmodi

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@ -11,6 +11,9 @@ services:
- ./data:/app/data
environment:
- PORT=3001
# --- Optional: Admin-Dashboard (/admin) ---
# Komma-getrennte Benutzernamen mit Admin-Zugriff auf das Live-Dashboard
# - ADMIN_USERS=deinaccount
# --- Optional: OpenID Connect (Single Sign-On) ---
# - OIDC_ENABLED=true
# - OIDC_ISSUER=https://auth.example.com

View file

@ -23,7 +23,7 @@ let child = null
function startServer() {
child = spawn(process.execPath, ['server/server.mjs'], {
cwd: ROOT,
env: { ...process.env, PORT: String(PORT), DATA_DIR: tmp, OIDC_ENABLED: 'false' },
env: { ...process.env, PORT: String(PORT), DATA_DIR: tmp, OIDC_ENABLED: 'false', ADMIN_USERS: 'siteadmin' },
stdio: ['ignore', 'ignore', 'pipe'],
})
child.stderr.on('data', () => {}) // drain (experimental-warning etc.)
@ -247,6 +247,61 @@ try {
is(json.user.upgrades.wave_bonus === 1 && json.user.crystals === 42, JSON.stringify(json))
})
// ------------------------------------------------------- admin & presence
const admin = makeClient()
await check('Admin: ADMIN_USERS-Konto bekommt admin-Flag', async () => {
const { status, json } = await admin.req('POST', '/api/auth/register', {
username: 'siteadmin',
password: 'adminpass123',
displayName: 'Site Admin',
})
is(status === 200 && json.user.admin === true, JSON.stringify(json))
const me = await client.req('GET', '/api/auth/me')
is(me.json.user.admin === false, 'Normaler Account darf kein Admin sein')
})
await check('Presence: Solo-Spiel wird gemeldet', async () => {
const { status, json } = await client.req('POST', '/api/presence', {
mode: 'solo',
map: 'volcano',
difficulty: 'hard',
wave: 7,
})
eq({ status, json }, { status: 200, json: { ok: true } })
})
await check('Admin: Übersicht ohne Admin-Rechte -> 403', async () => {
const { status } = await client.req('GET', '/api/admin/overview')
is(status === 403, `status ${status}`)
})
await check('Admin: Übersicht zeigt Live-Solo-Spieler & Räume', async () => {
const { status, json } = await admin.req('GET', '/api/admin/overview')
is(status === 200, `status ${status}`)
const p = json.soloPlayers.find((x) => x.username === 'testuser')
if (!p) throw new Error('testuser nicht in soloPlayers')
is(p.map === 'volcano', `map ${p.map}`)
is(p.difficulty === 'hard', `difficulty ${p.difficulty}`)
is(p.wave === 7, `wave ${p.wave}`)
is(Array.isArray(json.rooms), 'rooms fehlen')
is(json.stats.users >= 2, `stats.users ${json.stats.users}`)
})
await check('Admin: Nutzerliste mit Statistiken', async () => {
const { status, json } = await admin.req('GET', '/api/admin/users')
is(status === 200 && json.users.length >= 2, JSON.stringify({ status, n: json.users?.length }))
const t = json.users.find((u) => u.username === 'testuser')
if (!t) throw new Error('testuser nicht in Nutzerliste')
is(t.stats.gamesPlayed === 3, `gamesPlayed ${t.stats.gamesPlayed}`)
})
await check('Presence: Stop entfernt Spieler aus Live-Übersicht', async () => {
const stop = await client.req('POST', '/api/presence/stop')
is(stop.status === 200, `status ${stop.status}`)
const { json } = await admin.req('GET', '/api/admin/overview')
is(!json.soloPlayers.some((x) => x.username === 'testuser'), 'testuser noch aktiv')
})
await check('OIDC: Login-Endpunkt ohne Aktivierung -> 400', async () => {
const { status, json } = await anon.req('GET', '/api/auth/oidc/login')
is(status === 400 && json.error.includes('nicht aktiviert'), JSON.stringify(json))

View file

@ -316,3 +316,52 @@ export function recordGameResult(userId, { win, score, wave, kills, crystalsEarn
throw e
}
}
// ---------------------------------------------------------------- admin dashboard
export function listUsers(limit = 100) {
const rows = db
.prepare(
`SELECT u.id, u.username, u.display_name, u.crystals, u.created_at, u.last_login,
s.games_played, s.games_won, s.total_kills, s.total_score, s.highest_wave
FROM users u
LEFT JOIN user_stats s ON s.user_id = u.id
ORDER BY u.last_login DESC
LIMIT ?`,
)
.all(Math.max(1, Math.min(500, Math.floor(Number(limit) || 100))))
return rows.map((r) => ({
id: r.id,
username: r.username,
displayName: r.display_name,
crystals: r.crystals,
createdAt: r.created_at,
lastLogin: r.last_login,
stats: {
gamesPlayed: r.games_played ?? 0,
gamesWon: r.games_won ?? 0,
totalKills: r.total_kills ?? 0,
totalScore: r.total_score ?? 0,
highestWave: r.highest_wave ?? 0,
},
}))
}
export function globalStats() {
const r = db
.prepare(
`SELECT COUNT(*) AS users,
COALESCE(SUM(s.games_played), 0) AS gamesPlayed,
COALESCE(SUM(s.games_won), 0) AS gamesWon,
COALESCE(SUM(u.crystals), 0) AS crystalsInCirculation
FROM users u
LEFT JOIN user_stats s ON s.user_id = u.id`,
)
.get()
return {
users: r.users,
gamesPlayed: r.gamesPlayed,
gamesWon: r.gamesWon,
crystalsInCirculation: r.crystalsInCirculation,
}
}

View file

@ -29,7 +29,9 @@ import {
getSession,
getUserById,
getUserByUsername,
globalStats,
hashPassword,
listUsers,
mergeGuest,
recordGameResult,
verifyPassword,
@ -63,6 +65,51 @@ const oidcPending = new Map()
let oidcDiscovery = null
let oidcDiscoveryAt = 0
// ------------------------------------------------------------------ admin & presence
/** usernames (comma-separated via ADMIN_USERS env) allowed to open /admin */
const ADMIN_USERS = String(process.env.ADMIN_USERS || '')
.toLowerCase()
.split(',')
.map((s) => s.trim())
.filter(Boolean)
function isAdminUser(username) {
return ADMIN_USERS.includes(String(username || '').toLowerCase())
}
/** live solo presence: userId -> { username, displayName, map, difficulty, wave, since, lastSeen } */
const soloPresence = new Map()
const PRESENCE_TTL_MS = 90 * 1000
function activeSoloPlayers() {
const now = Date.now()
const out = []
for (const [userId, p] of soloPresence.entries()) {
if (now - p.lastSeen > PRESENCE_TTL_MS) {
soloPresence.delete(userId) // expired: missed heartbeats
continue
}
out.push({ userId, ...p })
}
out.sort((a, b) => a.since - b.since)
return out
}
function roomSummaries() {
const out = []
for (const room of rooms.values()) {
out.push({
code: room.code,
mode: room.mode,
mapId: room.mapId,
created: room.created,
players: room.players.map((p) => ({ id: p.id, name: p.name })),
})
}
return out
}
// periodic session & oidc-state cleanup
setInterval(() => {
cleanExpiredSessions()
@ -206,6 +253,7 @@ function publicUser(user) {
upgrades: user.upgrades,
stats: user.stats,
oidc: Boolean(user.oidc_sub),
admin: isAdminUser(user.username),
}
}
@ -402,6 +450,45 @@ async function handleApi(req, res, url) {
const user = getUserById(sess.user_id)
if (!user) return json(res, 401, { error: 'Nicht angemeldet.' })
// --- live presence: solo players heartbeat here while playing ---
if (p === '/api/presence' && req.method === 'POST') {
const body = await readJsonBody(req).catch(() => null)
const now = Date.now()
const prev = soloPresence.get(user.id)
soloPresence.set(user.id, {
username: user.username,
displayName: user.display_name,
map: sanitizeMapId(String(body?.map || 'meadow')),
difficulty: String(body?.difficulty || 'normal').replace(/[^a-z_]/g, '').slice(0, 12) || 'normal',
wave: Math.max(0, Math.min(9999, Number(body?.wave) || 0)),
since: prev?.since ?? now,
lastSeen: now,
})
return json(res, 200, { ok: true })
}
if (p === '/api/presence/stop' && req.method === 'POST') {
soloPresence.delete(user.id)
return json(res, 200, { ok: true })
}
// --- admin dashboard data (ADMIN_USERS only) ---
if (p.startsWith('/api/admin/')) {
if (!isAdminUser(user.username)) return json(res, 403, { error: 'Kein Administrator.' })
if (p === '/api/admin/overview' && req.method === 'GET') {
return json(res, 200, {
soloPlayers: activeSoloPlayers(),
rooms: roomSummaries(),
stats: globalStats(),
})
}
if (p === '/api/admin/users' && req.method === 'GET') {
const limit = Number(url.searchParams.get('limit')) || 100
return json(res, 200, { users: listUsers(limit) })
}
return json(res, 404, { error: 'Nicht gefunden.' })
}
// --- buy meta upgrade ---
if (p === '/api/upgrades/buy' && req.method === 'POST') {
const body = await readJsonBody(req).catch(() => null)

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@ -1,4 +1,5 @@
<script setup lang="ts">
import AdminDashboard from '@/components/AdminDashboard.vue'
import AuthModal from '@/components/AuthModal.vue'
import EndOverlay from '@/components/EndOverlay.vue'
import GameCanvas from '@/components/GameCanvas.vue'
@ -13,8 +14,25 @@ import StartScreen from '@/components/StartScreen.vue'
import TowerPanel from '@/components/TowerPanel.vue'
import TowerShop from '@/components/TowerShop.vue'
import { playerColor } from '@/game/config'
import { startSoloPresence, stopSoloPresence } from '@/game/auth'
import { store } from '@/game/store'
import { computed } from 'vue'
import { computed, watch } from 'vue'
/** /admin serves the admin dashboard instead of the game (SPA fallback) */
const isAdminRoute =
typeof window !== 'undefined' && window.location.pathname.replace(/\/+$/, '').endsWith('/admin')
/** solo presence heartbeat: active while a solo game is on screen */
if (!isAdminRoute) {
watch(
() => store.screen,
(screen) => {
if (screen === 'game' && !store.mp.active) startSoloPresence()
else stopSoloPresence()
},
{ immediate: true },
)
}
/** duel: colored frame + label around the main canvas showing whose board it is */
const frameStyle = computed(() => {
@ -37,7 +55,8 @@ const badgeColor = computed(() => {
</script>
<template>
<div class="app" :class="{ scrollable: store.screen === 'menu' || store.screen === 'lobby' }">
<AdminDashboard v-if="isAdminRoute" />
<div v-else class="app" :class="{ scrollable: store.screen === 'menu' || store.screen === 'lobby' }">
<StartScreen v-if="store.screen === 'menu'" />
<LobbyScreen v-else-if="store.screen === 'lobby'" />
<div v-else class="game-layout">

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@ -0,0 +1,416 @@
<script setup lang="ts">
import { computed, onBeforeUnmount, onMounted, ref } from 'vue'
import { DIFFICULTIES, MAPS } from '@/game/config'
import { isLoggedIn, login, logout } from '@/game/auth'
import { store } from '@/game/store'
interface SoloPlayer {
userId: string
username: string
displayName: string
map: string
difficulty: string
wave: number
since: number
lastSeen: number
}
interface RoomInfo {
code: string
mode: string
mapId: string
created: number
players: { id: number; name: string }[]
}
interface AdminUser {
id: string
username: string
displayName: string
crystals: number
createdAt: number
lastLogin: number
stats: { gamesPlayed: number; gamesWon: number; totalKills: number; totalScore: number; highestWave: number }
}
interface Overview {
soloPlayers: SoloPlayer[]
rooms: RoomInfo[]
stats: { users: number; gamesPlayed: number; gamesWon: number; crystalsInCirculation: number }
}
const username = ref('')
const password = ref('')
const loginError = ref('')
const busy = ref(false)
const overview = ref<Overview | null>(null)
const users = ref<AdminUser[]>([])
const lastRefresh = ref<Date | null>(null)
let refreshTimer: ReturnType<typeof setInterval> | null = null
const isAdmin = computed(() => Boolean(store.auth.user && (store.auth.user as unknown as { admin?: boolean }).admin))
const mapName = (id: string): string => (MAPS as Record<string, { name: string }>)[id]?.name ?? id
const diffName = (id: string): string =>
(DIFFICULTIES as Record<string, { name: string }>)[id]?.name ?? id
function sinceLabel(ts: number): string {
const min = Math.max(0, Math.round((Date.now() - ts) / 60000))
if (min < 1) return 'gerade eben'
if (min === 1) return 'seit 1 Min.'
if (min < 60) return `seit ${min} Min.`
const h = Math.floor(min / 60)
return `seit ${h} Std. ${min % 60} Min.`
}
function timeLabel(ts: number): string {
return new Date(ts).toLocaleString('de-DE', { dateStyle: 'short', timeStyle: 'short' })
}
async function refresh(): Promise<void> {
try {
const [ov, us] = await Promise.all([
fetch('/api/admin/overview', { credentials: 'same-origin' }).then((r) => (r.ok ? r.json() : null)),
fetch('/api/admin/users?limit=100', { credentials: 'same-origin' }).then((r) => (r.ok ? r.json() : null)),
])
if (ov) overview.value = ov
if (us) users.value = us.users ?? []
lastRefresh.value = new Date()
} catch {
/* server unreachable keep last state */
}
}
async function doLogin(): Promise<void> {
busy.value = true
loginError.value = ''
const err = await login(username.value.trim(), password.value)
busy.value = false
if (err) loginError.value = err
}
onMounted(() => {
refreshTimer = setInterval(() => void refresh(), 5000)
})
onBeforeUnmount(() => {
if (refreshTimer) clearInterval(refreshTimer)
})
void refresh()
</script>
<template>
<div class="admin">
<header class="topbar">
<div class="brand">🛡 TRXTD Admin</div>
<div class="actions">
<span v-if="lastRefresh" class="refresh">aktualisiert {{ lastRefresh.toLocaleTimeString('de-DE') }}</span>
<a class="link" href="/"> Zum Spiel</a>
<button v-if="isLoggedIn()" class="btn small" @click="logout()">Abmelden</button>
</div>
</header>
<!-- not logged in (guests included) -->
<div v-if="!isLoggedIn()" class="gate">
<form class="gate-card" @submit.prevent="doLogin">
<h2>Admin-Anmeldung</h2>
<p class="hint">Melde dich mit einem Konto aus <code>ADMIN_USERS</code> an.</p>
<label class="field">
<span>Benutzername</span>
<input v-model="username" autocomplete="username" />
</label>
<label class="field">
<span>Passwort</span>
<input v-model="password" type="password" autocomplete="current-password" />
</label>
<p v-if="loginError" class="error">{{ loginError }}</p>
<button type="submit" class="btn primary" :disabled="busy">Anmelden</button>
</form>
</div>
<!-- logged in, but no admin rights -->
<div v-else-if="!isAdmin" class="gate">
<div class="gate-card">
<h2> Kein Zugriff</h2>
<p class="hint">
Dieses Konto ist kein Administrator. Hinterlege es in der Umgebungsvariable
<code>ADMIN_USERS</code> (Komma-getrennt) und starte den Server neu.
</p>
</div>
</div>
<!-- dashboard -->
<div v-else class="content">
<div class="kpis">
<div class="kpi"><span class="v">{{ overview?.soloPlayers.length ?? 0 }}</span><span class="k">Spielt jetzt Solo</span></div>
<div class="kpi"><span class="v">{{ overview?.rooms.length ?? 0 }}</span><span class="k">Multiplayer-Räume</span></div>
<div class="kpi"><span class="v">{{ overview?.stats.users ?? 0 }}</span><span class="k">Accounts</span></div>
<div class="kpi"><span class="v">{{ overview?.stats.gamesPlayed ?? 0 }}</span><span class="k">Runden gespielt</span></div>
<div class="kpi"><span class="v">💎 {{ overview?.stats.crystalsInCirculation ?? 0 }}</span><span class="k">Kristalle im Umlauf</span></div>
</div>
<section class="panel">
<h3>🎮 Spielt gerade Solo</h3>
<p v-if="!overview?.soloPlayers.length" class="empty">Gerade spielt niemand Solo.</p>
<table v-else>
<thead>
<tr><th>Spieler</th><th>Karte</th><th>Schwierigkeit</th><th>Welle</th><th>Online</th></tr>
</thead>
<tbody>
<tr v-for="p in overview.soloPlayers" :key="p.userId">
<td><b>{{ p.displayName }}</b> <span class="dim">@{{ p.username }}</span></td>
<td>{{ mapName(p.map) }}</td>
<td>{{ diffName(p.difficulty) }}</td>
<td>🌊 {{ p.wave }}</td>
<td class="live"><span class="dot" /> {{ sinceLabel(p.since) }}</td>
</tr>
</tbody>
</table>
</section>
<section class="panel">
<h3>👥 Multiplayer-Räume</h3>
<p v-if="!overview?.rooms.length" class="empty">Keine offenen Räume.</p>
<table v-else>
<thead>
<tr><th>Code</th><th>Modus</th><th>Karte</th><th>Spieler</th><th>Offen seit</th></tr>
</thead>
<tbody>
<tr v-for="r in overview.rooms" :key="r.code">
<td><b>{{ r.code }}</b></td>
<td>{{ r.mode === 'coop' ? '🤝 Coop' : '⚔ 1v1' }}</td>
<td>{{ mapName(r.mapId) }}</td>
<td>{{ r.players.map((p) => p.name).join(', ') }}</td>
<td>{{ sinceLabel(r.created) }}</td>
</tr>
</tbody>
</table>
</section>
<section class="panel">
<h3>📊 Accounts</h3>
<table>
<thead>
<tr><th>Spieler</th><th>💎 Kristalle</th><th>Runden</th><th>Siege</th><th>Beste Welle</th><th>Punkte</th><th>Letzter Login</th></tr>
</thead>
<tbody>
<tr v-for="u in users" :key="u.id">
<td><b>{{ u.displayName }}</b> <span class="dim">@{{ u.username }}</span></td>
<td>💎 {{ u.crystals }}</td>
<td>{{ u.stats.gamesPlayed }}</td>
<td>{{ u.stats.gamesWon }}</td>
<td>🌊 {{ u.stats.highestWave }}</td>
<td>{{ u.stats.totalScore.toLocaleString('de-DE') }}</td>
<td>{{ timeLabel(u.lastLogin) }}</td>
</tr>
</tbody>
</table>
</section>
</div>
</div>
</template>
<style scoped>
.admin {
min-height: 100dvh;
background: var(--bg);
color: var(--text);
font-family: 'Segoe UI', system-ui, -apple-system, sans-serif;
}
.topbar {
display: flex;
align-items: center;
justify-content: space-between;
padding: 12px 20px;
background: var(--panel);
border-bottom: 1px solid var(--panel-border);
position: sticky;
top: 0;
z-index: 5;
}
.brand {
font-weight: 800;
font-size: 17px;
}
.actions {
display: flex;
align-items: center;
gap: 12px;
}
.refresh {
color: var(--text-dim);
font-size: 12px;
}
.link {
color: var(--accent);
text-decoration: none;
font-weight: 700;
font-size: 13.5px;
}
.gate {
display: flex;
align-items: center;
justify-content: center;
min-height: calc(100dvh - 60px);
padding: 16px;
}
.gate-card {
background: var(--panel);
border: 1px solid var(--panel-border);
border-radius: 14px;
padding: 26px 30px;
width: 380px;
max-width: 94vw;
display: flex;
flex-direction: column;
gap: 12px;
}
.gate-card h2 {
margin: 0;
font-size: 19px;
}
.hint {
margin: 0;
color: var(--text-dim);
font-size: 12.5px;
line-height: 1.5;
}
.hint code {
background: var(--panel-inset);
border-radius: 4px;
padding: 1px 5px;
}
.field {
display: flex;
flex-direction: column;
gap: 4px;
}
.field span {
font-size: 12px;
color: var(--text-dim);
}
.field input {
background: var(--panel-inset);
border: 1px solid var(--panel-border);
border-radius: 8px;
padding: 9px 12px;
color: var(--text);
font-family: inherit;
font-size: 14px;
outline: none;
}
.field input:focus {
border-color: var(--accent);
}
.error {
margin: 0;
color: #ff8a7a;
font-size: 13px;
}
.btn.primary {
background: linear-gradient(180deg, #59b34d, #3f8f37);
border: none;
color: #fff;
font-weight: 800;
padding: 10px;
border-radius: 9px;
cursor: pointer;
font-family: inherit;
}
.btn.small {
background: var(--panel-inset);
border: 1px solid var(--panel-border);
border-radius: 8px;
color: var(--text);
font-weight: 700;
font-size: 12.5px;
padding: 6px 12px;
cursor: pointer;
font-family: inherit;
}
.content {
max-width: 1080px;
margin: 0 auto;
padding: 18px 16px 40px;
display: flex;
flex-direction: column;
gap: 16px;
}
.kpis {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(170px, 1fr));
gap: 10px;
}
.kpi {
background: var(--panel);
border: 1px solid var(--panel-border);
border-radius: 12px;
padding: 14px 16px;
display: flex;
flex-direction: column;
gap: 3px;
}
.kpi .v {
font-size: 22px;
font-weight: 800;
color: var(--accent);
}
.kpi .k {
font-size: 12px;
color: var(--text-dim);
}
.panel {
background: var(--panel);
border: 1px solid var(--panel-border);
border-radius: 12px;
padding: 14px 16px;
}
.panel h3 {
margin: 0 0 10px;
font-size: 15px;
}
.empty {
margin: 0;
color: var(--text-dim);
font-size: 13px;
}
table {
width: 100%;
border-collapse: collapse;
font-size: 13px;
}
th {
text-align: left;
color: var(--text-dim);
font-size: 11px;
text-transform: uppercase;
letter-spacing: 0.6px;
padding: 6px 8px;
border-bottom: 1px solid var(--panel-border);
}
td {
padding: 8px;
border-bottom: 1px solid rgba(38, 49, 64, 0.5);
white-space: nowrap;
}
.dim {
color: var(--text-dim);
font-size: 11.5px;
}
.live {
color: #8ce29b;
}
.dot {
display: inline-block;
width: 8px;
height: 8px;
border-radius: 50%;
background: #4caf50;
box-shadow: 0 0 6px #4caf50;
margin-right: 4px;
}
@media (max-width: 640px) {
.panel {
overflow-x: auto;
}
.refresh {
display: none;
}
}
</style>

View file

@ -110,6 +110,42 @@ export function oidcLogin(): void {
window.location.href = '/api/auth/oidc/login'
}
// ---------------------------------------------------------------- live presence
// While a solo game is running, logged-in players send a lightweight heartbeat
// so the admin dashboard can show who is currently playing (map, wave, …).
let presenceTimer: ReturnType<typeof setInterval> | null = null
let presenceActive = false
export function startSoloPresence(): void {
if (!isLoggedIn()) return
stopSoloPresence()
presenceActive = true
const beat = () =>
void api('/api/presence', {
method: 'POST',
body: JSON.stringify({
mode: 'solo',
map: store.mapId,
difficulty: store.difficulty,
wave: store.waveNo,
}),
}).catch(() => undefined)
beat()
presenceTimer = setInterval(beat, 20_000)
}
export function stopSoloPresence(): void {
if (presenceTimer !== null) {
clearInterval(presenceTimer)
presenceTimer = null
}
if (presenceActive) {
presenceActive = false
void api('/api/presence/stop', { method: 'POST' }).catch(() => undefined)
}
}
export async function logout(): Promise<void> {
await api('/api/auth/logout', { method: 'POST' }).catch(() => undefined)
store.auth.user = loadGuestProfile()